cables is under heavy development.
There might be one or another bug, please let us know about it!
cables DocumentationHow To UseWorking with filesKeyboard ShortcutsUser Interface WalkthroughBeginner TutorialBeginner 1: Drawing A CircleBeginner 2: TransformationsBeginner 3: ColorMore TransformationsintermediateImage CompositionsPost-Processing 3D Scenescommunicationcables APIExporting and EmbeddingHow to serve files externally and fix CORS headersExporting PatchesExport using the cables command line interfaceExport via IframeExport creating a standalone executableExport to github (pages)Export and deploy to netlifyExport a ZIP fileExternal triggers / functionsUsing variablesPreviewing / uploading exported cables patchescoding opsCreating AttachmentsGeneral op/Port CallbacksPortsDynamic PortsArray PortsBoolean portsInteger Number PortsObject PortsString portsTrigger PortsFloating Point Number PortsGUI/UI attributesHello Op - Part 1LibrariesDeveloping OpsGuidelinesObject PortsWriting ShadersWeb Audio Op DevelopmentHTML and CSS in cablesLightingLightsShadowsWorking with audioBasic Audio SetupWorking with EffectsReal-Time Audio Analyzation & Audio VisualizationOffline Audio Visualization & AnalyzationOptimizing Performance in PatchesTools for debugging your patchHow to optimize cables patches with the Performance opHow to optimize cables patches with the ProfilerCommon pitfalls with the "usual suspects"Optimizing arraysDebugging Shaders with ShaderInfoFAQAudio in web browsersEmbeddingHow to integrate my cables patch into my CMS (webflow/wix/squarespace/...)?getting a warning when running the patch in electronHow to remove grey rectangles on touch (mobile)?Why doesn't the DownloadTexture op work on iOS?How to disable page scrolling on mobile?Mobile tippsHow to run exported patches on your local machineTransparent CanvasFeatures and SupportHow to contribute code to cablesWill there be support for (animated) GIFs?Screenshots and Video recordingHow to report a bug in cableshow can I support cables?Video playback in cablesGeneral questionsLicences and paymentWhat licence do i need to use cables?Will I have to pay for it in the future?How is my work licenced when using cables?Does cables support midi and OSC?My User Profile & Social MediaShadertoyTechnical questionsGuide to VR in cablesWebGL1 and WebGL2

Export creating a standalone executable

Select the "EXE" option in the export dialog:


This export option allows you to create a standalone executable that will run on windows, linux and mac

We are using electron for the cross-platform running of cables patches and
we will build the executables using server-resources given to us by you in using github actions.

The executable will be build and downloadable on github after all is done (see CAVEATS)


  • an account on github
  • DO NOT create an empty repository
  • an access token for your github-user with at least "repo" permissions
  • check that github actions is enables in the repositories settings on github


All these parameters can only be changed/entered by the owner of the patch. Exports can be done to configured deployments
by all collaborators added to the patch.

Repository Owner

Put in the name of the repository owner, most of the time this is your github username.

If your repository URL is your ownername will be cables-gl

Repository Name

Put in the name of the repository. DO NOT PUT IN AN EXISTING repository. cables will create a new repository for you.


This can be left blank or pick any branch you want the changes to be pushed to. ONLY pushes to main will trigger
building the executables!

Access Token

Enter your generated access token that has at least "repo" permissions in github.


  • enter the above information
  • click on button
  • wait for the two buttons to appear
  • click on "View progress" to see the progress of your build on github
  • click on "View finished builds" to jump to the download page on github (it might take a few minutes for build to show up here)


  • IGNORE THE FIRST BUILD! this is mainly to create the "framework", there will be a second run that then builds your actual patch.
  • this will fail if the repository given already exists before the first run
  • any subsequent run will update (and replace) the current patch
  • old versions will still be available for download on the release page of your repository

Export Options

You can choose how the contents of your export should look, the defaults should be fine for almost everything.

Include assets

If your patch uses uploaded files (textures, audio, data, ...) choose one of the following options to have
these files included in the export.

Use "All" if you are generating filenames on the fly (iterators, arrays, ...) to make sure all files are available in the Export

  • Automatic: Tries to guess which files are used in the patch and includes only used assets.
  • All: Includes all the assets uploaded to the patch or referenced in there, this is the safe option.
  • None: Does not include any assets in the export, smaller download but some things might not work in the export


  • Single Javascript File: packages and minifies everything into one single javascript file to include
  • Multiple Files: will keep the patch configuration, your code, and core code in seperate files


  • Modern browsers: exports your patch as is
  • Old browsers: uses babel to try make your patch run on older browsers, in general should not be needed anymoretry make your patch run on older browsers, in general should not be needed anymore

help cables get better and edit this file on github