cables is under heavy development.
There might be one or another bug, please let us know about it!
cables DocumentationHow To UseWorking with filesKeyboard ShortcutsUser Interface WalkthroughBeginner TutorialBeginner 1: Drawing A CircleBeginner 2: TransformationsBeginner 3: ColorMore TransformationsintermediateImage CompositionsPost-Processing 3D Scenescommunicationcables APICommunication with an Arduino via SerialCommunicating with Arduino over MQTTExporting And EmbeddingHow to serve files externally and fix CORS headersExporting PatchesExport using the cables command line interfaceExport via IframeExport creating a standalone executableExport to github (pages)Export and deploy to netlifyExport a ZIP fileExternal triggers / functionsUsing variablesPreviewing / uploading exported cables patchescoding opsCreating AttachmentsGeneral op/Port CallbacksPortsDynamic PortsArray PortsBoolean portsInteger Number PortsObject PortsString portsTrigger PortsFloating Point Number PortsGUI/UI attributesHello Op - Part 1LibrariesDeveloping OpsGuidelinesObject PortsWriting ShadersWeb Audio Op DevelopmentHTML and CSS in cablesLightingLightsShadowsWorking with audioBasic Audio SetupWorking with EffectsReal-Time Audio Analyzation & Audio VisualizationOffline Audio Visualization & AnalyzationFAQEmbeddingHow to integrate my cables patch into my CMS (webflow/wix/squarespace/...)?getting a warning when running the patch in electronHow to remove grey rectangles on touch (mobile)?Why doesn't the DownloadTexture op work on iOS?How to disable page scrolling on mobile?Mobile tippsTransparent CanvasFeatures and SupportHow to contribute code to cablesWill there be support for (animated) GIFs?How to report a bug in cablesGeneral questionsLicences and paymentWhat licence do i need to use cables?Will I have to pay for it in the future?How is my work licenced when using cables?Does cables support midi and OSC?ShadertoyTechnical questionsUI / EditorGuide to VR in cablesWebGL1 and WebGL2

Technical questions

What kind of system specs would I need to use cables?

  • That depends on what you making with it and how good you are at optimizing your patches.
    Patches that have a lot of 3D models and shader effects will need a decent GPU and RAM to work.
    Then again a lot of amazing patches run on mobile devices so it's all down to the users experience level.

Do I need a good graphics card (GPU) to use cables?

  • We'd advise having a the equivalent of a Nvdia 970M for any serious graphics work.

What kind of input devices can I use with cables?

  • Game controllers, midi controllers, mobile phone data such as a gyroscope. See this page for a full list of supported devices.

Does cables support multiple monitors?

  • Not yet.

Is syphon or spout texture sharing available in cables?

  • cables cannot support this because it is running in the browser, you need 3rd party capturing software that captures a part of the desktop which is syphon/spout compatible.

Can I use my soundcard with cables?

  • Yes. Though you are limited to 2 audio inputs and 2 audio outputs because of web browser limitations.

Is there a standalone version of cables that doesn’t require an internet connection?

  • Yes and no. To make and and edit patches you need an internet connection so you can use the cables editor.
    If you have a finished patch you can run it without an internet connection straight from a USB stick.
    It's called Daplaya, you can download it and get started here

Can I embed a cables patch in a wordpress page?

  • Yes you can. Check the cables-wordpress-plugin page to get started.

Can I make my own custom ops?

  • Yes you can. We have a youtube playlist with lots of entry level turorials and a github repo called coding with cables.
    You can also click on any cables op and press the e key to see the op code.

How do I download assets from a patch to my computer?

  • Go into the file browser inside of the patch. Then to patch files. Click the asset and then look for the download button.

Where are the Tone.js operators?

  • They've currently been deprecated. We are planning on rebuilding them and releasing them at some point in the future.

help cables get better and edit this file on github