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cables DocumentationHow To UseWorking with filesKeyboard ShortcutsUser Interface WalkthroughBeginner TutorialBeginner 1: Drawing A CircleBeginner 2: TransformationsBeginner 3: ColorMore TransformationsintermediateImage CompositionsPost-Processing 3D Scenescommunicationcables APICommunication with an Arduino via SerialCommunicating with Arduino over MQTTExporting And EmbeddingHow to serve files externally and fix CORS headersExporting PatchesExport using the cables command line interfaceExport via IframeExport creating a standalone executableExport to github (pages)Export and deploy to netlifyExport a ZIP fileExternal triggers / functionsUsing variablesPreviewing / uploading exported cables patchescoding opsCreating AttachmentsGeneral op/Port CallbacksPortsDynamic PortsArray PortsBoolean portsInteger Number PortsObject PortsString portsTrigger PortsFloating Point Number PortsGUI/UI attributesHello Op - Part 1LibrariesDeveloping OpsGuidelinesObject PortsWriting ShadersWeb Audio Op DevelopmentHTML and CSS in cablesLightingLightsShadowsWorking with audioBasic Audio SetupWorking with EffectsReal-Time Audio Analyzation & Audio VisualizationOffline Audio Visualization & AnalyzationFAQEmbeddingHow to integrate my cables patch into my CMS (webflow/wix/squarespace/...)?getting a warning when running the patch in electronHow to remove grey rectangles on touch (mobile)?Why doesn't the DownloadTexture op work on iOS?How to disable page scrolling on mobile?Mobile tippsTransparent CanvasFeatures and SupportWill there be support for (animated) GIFs?Hot to report a bug in cablesGeneral questionsLicences and paymentWhat licence do i need to use cables?Will I have to pay for it in the future?How is my work licenced when using cables?Does cables support midi and OSC?ShadertoyTechnical questionsUI / EditorGuide to VR in cablesWebGL1 and WebGL2

Image Compositions

In this example we compose a new image / texture out of one image and some 2d effects.

Basic Setup

  • Image compose creates a new texture, the children ops of Image Compose apply 2D effects onto the texture
  • DrawImage applies an image
  • This example does not change the image at all, it is just a basic setup

Apply An Effect

  • To blur the image we add Blur to the end of the image composition chain
  • The image is now blurred, you can change the Blur parameters, or animate them

Add an Alpha Mask

  • DrawImage has a a slot called imageAlpha
  • Create a new texture op and connect it to the imageAlpha port of the drawImage op.
  • Select it and now click file in the main panel. Browse through the library until you find an image like this.

  • Using the AlphaSrc setting in the drawImage op you can select what defines the alpha / opacity value, in this case it's luminance of our alpha image.
  • If nothing happens try changing the AlphaSrc setting to alpha channel.

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