cables DocumentationHow To UseWorking with filesKeyboard ShortcutsUser Interface WalkthroughBeginner TutorialBeginner 1: Drawing A CircleBeginner 2: TransformationsBeginner 3: ColorMore TransformationsIntermediateImage CompositionsPost-Processing 3D ScenesExporting And EmbeddingHow to serve files externally and fix CORS headersExporting PatchesExport using the cables command line interfaceExport via IframeExport creating a standalone executableExport to github (pages)Export and deploy to netlifyExport full PatchExport a ZIP fileExternal triggers / functionsUsing variablesPreviewing / uploading exported cables patchesExamples for EmbeddingPermissionsUsersPatchesTeamsOpsMultiplayerPatchlistsCoding OpsCreating AttachmentsGeneral op/Port CallbacksPortsDynamic PortsArray PortsBoolean portsInteger Number PortsObject PortsString portsTrigger PortsFloating Point Number PortsGUI/UI attributesHello Op - Part 1LibrariesDeveloping OpsRenaming / Creating a new versionCreating Viz OpsGuidelinesObject PortsPatching Ops / SubPatchOpsWriting ShadersWeb Audio Op DevelopmentDeveloping CablesRepositoriesSet up local environmentScriptsHow to work with forksGenerated DocumentationLightingLightsShadowsWorking With AudioBasic Audio SetupWorking with EffectsReal-Time Audio Analyzation & Audio VisualizationOffline Audio Visualization & AnalyzationCommunicationcables APIOptimizing Performance In PatchesTools for debugging your patchHow to optimize cables patches with the Performance opHow to optimize cables patches with the ProfilerCommon pitfalls with the "usual suspects"Optimizing arraysDebugging Shaders with ShaderInfoFAQAudio in web browsersHow to make demoscene demos with cables.glEmbeddingHow to integrate my cables patch into my CMS (webflow/wix/squarespace/...)?How to remove grey rectangles on touch (mobile)?Why doesn't the DownloadTexture op work on iOS?How to disable page scrolling on mobile?Mobile tippsHow to run exported patches on your local machineTransparent CanvasFeatures and SupportHow to contribute code to cablesWill there be support for (animated) GIFs?Can i use a website as a texture?Screenshots and Video recordingHow to report a bug in cablesHow can I share a patch to get help?How can I support cables?Video playback in cablesGeneral questionsWhat is dev.cables.glHTML And CSS In CablesJavascript Frameworkscordova / phonegapelectronreactvuejsLicenses and paymentWhat license do i need to use cables?Will I have to pay for it in the future?How is my work licensed when using cables?Does cables support midi and OSC?Patch PermissionsMy User Profile & Social MediaShadertoyCables at schools and universitiesTechnical questionsWebGL1 and WebGL2

Object Ports

This page will explain how to create an input and ouput port of the type Object

Button

Click this link to see an example of all port types and code examples

Object ports can accept any kind of object, e.g.:

{
'foo': 'bar',
'baz': 123
}
These objects can be as complex as necessary.

Code example below:

// strict mode allows us to write cleaner code
"use strict";

/*
Check the example patch to see how this part works

Click the 'ParseObject' op that's connected to
this one. Then click 'Edit' next to JSON String
to see the following code:

{
    "hello" : "world",
    "one" : "2"
}
*/

// Create a input port of the type value
const inObj  = op.inObject("Object in");
// Create a output port of the type value
const outKeyVal=op.outString("Test");

// when input port changes call the function 'update'
inObj.onChange=update;

// this function runs every time the input port changes
function update()
{
    // if the inObj port can't read anything then
    // the output port is set to unknown
    if(!inObj.get()) outKeyVal.set( 'unknown' );
    // if the key value coming in matches 'hello'
    // then get the key value associated with the in port
    // in this case it's the value 'world'
    else outKeyVal.set( inObj.get().hello );

    // try changing the 'hello' to 'one' to get the
    // other value

}

Follow this link for more information on Callbacks

For Outputting Objects, you should use port.setRef() instead of just port.set(). This way cables will always register a change of value and the updated Object is outputed.


Found a problem? Edit this file on github and contribute to cables!