cables DocumentationHow To UseWorking with filesKeyboard ShortcutsUser Interface WalkthroughBeginner TutorialBeginner 1: Drawing A CircleBeginner 2: TransformationsBeginner 3: ColorMore TransformationsTimeline Keyframe AnimationIntermediateImage CompositionsPost-Processing 3D ScenesExporting And EmbeddingHow to serve files externally and fix CORS headersExporting PatchesExport using the cables command line interfaceExport via IframeExport creating a standalone executableExport to github (pages)Export and deploy to netlifyExport full PatchHTML ExportExternal triggers / functionsUsing variablesPreviewing / uploading exported cables patchesExamples for EmbeddingImporting patchesBackupsPermissionsUsersPatchesTeamsOpsMultiplayerPatchlistsCoding OpsUsing Op AttachmentsGeneral op/Port CallbacksPortsMultiPortsArray PortsBoolean portsInteger Number PortsObject PortsString portsTrigger PortsFloating Point Number PortsGUI/UI attributesHello Op - Part 1LibrariesDeveloping OpsRenaming / Creating a new versionCreating Viz OpsGuidelinesObject PortsPatching Ops / SubPatchOpsWriting ShadersWeb Audio Op DevelopmentDeveloping CablesRepositoriesSet up local environmentScriptsHow to work with forksGenerated DocumentationUsing standalone to develop cablesCables StandaloneGeneralCoding OpsSharing opsUsing NPMImport/ExportStandalone - FAQLightingLightsShadowsWorking With AudioBasic Audio SetupWorking with EffectsReal-Time Audio Analyzation & Audio VisualizationOffline Audio Visualization & AnalyzationCommunicationCables APIOptimizing Performance In PatchesTools for debugging your patchHow to optimize cables patches with the Performance opHow to optimize cables patches with the ProfilerCommon pitfalls with the "usual suspects"Optimizing arraysDebugging Shaders with ShaderInfoFAQAudio in web browsersHow to make demoscene demos with cables.glEmbeddingHow to integrate my cables patch into my CMS (webflow/wix/squarespace/...)?How to remove grey rectangles on touch (mobile)?Why doesn't the DownloadTexture op work on iOS?How to disable page scrolling on mobile?Mobile tippsHow to run exported patches on your local machineTransparent CanvasFeatures and SupportHow to contribute code to cablesWill there be support for (animated) GIFs?Can i use a website as a texture?Screenshots and Video recordingHow to report a bug in cablesHow can I share a patch to get help?How can I support cables?Video playback in cablesGeneral questionsWhat is dev.cables.glHTML And CSS In CablesJavascript Frameworkscordova / phonegapelectronreactvuejsLicenses and paymentWhat license do i need to use cables?Will I have to pay for it in the future?How is my work licensed when using cables?Does cables support midi and OSC?Patch PermissionsMy User Profile & Social MediaShadertoyCables at schools and universitiesTechnical questionsWebGL1 and WebGL2

Timeline Keyframe Animation

We’ve completely rebuilt the Timeline — bringing true keyframing to your patches so you can animate any parameter with precision, from subtle color fades to complex camera moves. Designed for both developers and motion designers, this is your space to shape motion — set keyframes, curve your easing, and see every change happen in real time. Rewritten from the ground up with a cleaner interface, better performance and smoother workflow, the Timeline gives you the precision of a professional animation tool, right inside your browser.

more about the timeline on the cables blog

youtube tutorials

Create your first animation

  1. Choose a port/input parameter that you want to animate.

  2. Click the three dot menu next to the port

    Button

  3. Open the timeline by clicking the icon that just appeared

    Button

  4. Open the timeline by clicking the icon that just appeared

  5. Move the cursor by dragging the mouse cursor over the timing ruler line and adjust the value of the parameter. You now created a new key at this point in time!

    Button


Found a problem? Edit this file on github and contribute to cables!