render mesh normals as colors
A material without shading
display texture and replace a color with transparency
Write your own custom shader
draw meshes using the cables error material shader
visualize which faces are facing the camera
Easy to use image based lighting Material
Minify GLSL shader source code
Draw all vertices as points / circles
draw meshes using XYZ position coordinates as RGB color
set a uniform value of the current shader
set a uniform value of the current shader
view current shader source code
read back all uniforms values of the current bound shader
render a shader into a texture
Switch between two shaders
draw a mesh showing only it's vertex colors
visually debug vertices of your 3D geometry
Renders following meshes as wireframes