Ops.Gl.Shader


WebGl Ops

AttributeAsColorMaterial

render mesh normals as colors

BasicMaterial

A material without shading

ChromaKeyMaterial

display texture and replace a color with transparency

CustomShader

Write your own custom shader

ErrorMaterial

draw meshes using the cables error material shader

FrontBacksideMaterial

visualize which faces are facing the camera

GetShader

get current set shader

MatCapMaterial

Easy to use image based lighting Material

MinifyGlsl

Minify GLSL shader source code

PointMaterial

Draw all vertices as points / circles

PositionAsColorMaterial

draw meshes using XYZ position coordinates as RGB color

SetShader

Sets a shader

SetUniformFloat

set a uniform value of the current shader

SetUniformTexture

set a uniform value of the current shader

ShaderDefine

Set shader defines

ShaderInfo

view current shader source code

ShaderInfoUniforms

read back all uniforms values of the current bound shader

ShaderToTexture

render a shader into a texture

SwitchShader

Switch between two shaders

VertexColorMaterial

draw a mesh showing only it's vertex colors

VertexNumberMaterial

visually debug vertices of your 3D geometry

WireframeMaterial

Renders following meshes as wireframes