beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

Ops.Gl.GLTF


WebGl Ops

GltfAnimationArray

Convert an animation into an array of coordinates

GltfCameraViewMatrix

get view matrix from a gltf camera

GltfDracoCompression

gltf draco compression library

GltfGeometry

expose geometry from gltf meshes, also possible to expose submaterial geometries

GltfHierarchy

export array of positions from a hierarchy of a branch structure in a gltf, e.g. a skeleton bones

GltfInfo

output some infos about the current parent GLTF scene

GltfMeshSequence

switch between meshes e.g. like a stop motion animation

GltfMorphTargets

render weighted morph targets/shape keys from a gltf file

GltfNodeSineAnim

sine animate gltf nodes by a filter

GltfNodeTransform

Get the transform from the GLTFscene op

GltfNodeTransforms

output all transformations of nodes starting with [search]

GltfNode

Control a single node from the GLTFscene op

GltfScene

Load GLTF/GLB 3d files

GltfSetMaterial

Assigns a material to a node inside of the gltfScene op

GltfSkin

render a skinned mesh (bone/rigging/rigged animation)

GltfTexture

Load textures from inside a .glb file

GltfTransformNode

set transformation of a gltf node

GltfVertexAnim

play gltf vertex anim directly with its own timing