Extension Deprecated

Ops.Extension.Deprecated.

Maintained by Team Deprecated

BoneSkin

Uses a geometry with baked joints animations in conjunction with the BoneSystem op to bind your geometry mesh to your joints animations.

TranslateChannel

internal op of json3d scene

SetMaterialShader

set a shader that was set up using the overwrite material of json3d scene

SetMaterial

internal json3d op

SceneInfo

information about the current 3d scene

Scene3d

load a 3d scene, .fbx, .dae, collada etc.

ScaleChannel

internal json3d op for scale animations

QuaternionChannel

internal json3d op for rotation animations

MeshExplosion2

create an explosion-effect using pre sliced 3d models

MeshExplosion

simulating an explosion by animating multiple objects

Mesh3d

Load a 3D mesh - model into a scene , e.g. .FBX. DAE .OBJ (was: json3dmesh)

Mesh

internal op of json3dscene - render a mesh

Material

internal json3d op for setting a material

Json3dMesh

Load Single Mesh from a 3d File, e.g. FBX,OBJ,DAE

ClonedMesh

internal op for json3d instanced/clones meshes

BoneSystem

Creates a Bones System for you to playback and Interpolate between Bones Animations imported as a baked collada file.

BoneFilter

Filter the bones joints and expose them for you to use its position to attach a mesh to it.