Uses a geometry with baked joints animations in conjunction with the BoneSystem op to bind your geometry mesh to your joints animations.
internal op of json3d scene
set a shader that was set up using the overwrite material of json3d scene
information about the current 3d scene
load a 3d scene, .fbx, .dae, collada etc.
internal json3d op for scale animations
internal json3d op for rotation animations
create an explosion-effect using pre sliced 3d models
simulating an explosion by animating multiple objects
Load a 3D mesh - model into a scene , e.g. .FBX. DAE .OBJ (was: json3dmesh)
internal op of json3dscene - render a mesh
internal json3d op for setting a material
Load Single Mesh from a 3d File, e.g. FBX,OBJ,DAE
internal op for json3d instanced/clones meshes
Creates a Bones System for you to playback and Interpolate between Bones Animations imported as a baked collada file.
Filter the bones joints and expose them for you to use its position to attach a mesh to it.