Ops.Anim


Animations

AnimNumber

Always animates to the current value

Bang

trigger a simple bang animation going from 1 to 0

BoolAnim

animate between two values based on a boolean value

FrameRangeAnim

parses string containing ranges of frames and play as coherent animation

FrameRangeAnimSwitcher

switch between multiple anim ranges of a keyframed 3d scene

InOutInAnim

animates after a trigger from 1 to 0 to 1

LFO

Low-frequency oscillation for animations

RandomAnim

Animates between random values defined by a min and max value

SimpleAnim

simple animation between two values

SineAnim

animation in the form of a sine/cosine curve (sinus/cos)

Smooth

Smooths out jumps in values (AverageInterpolation)

Snap

snap at certain points (e.g. while scrolling)

Spring

Spring simulation based on input target value.

StringTypeAnimation

Animates a text/string, like it is being typed out by a person

TimeDelta

measure the time difference between two triggers

Timer

A timer that can be started, paused and reset by triggering