colorize instanced meshes by picking random color from a texture
summary (oneliner)
make sure that a material op is placed before this op.
doc
issues
youtube id
caniuse query
collections
Inputs
render (Trigger)
Trigger in
Amount (Number)
Blend amount
Multiply Color (boolean /Number)
Multiply current color by random colors
Lookup Texture (Object)
Texture to use to generate random colors
Outputs
trigger (Trigger)
Trigger out
Changelog
code cleanup - ports
2019-05-28 - andro
2019-05-28 - andro