ColorizeInstancedMeshes Op
colorize instanced meshes by picking random color from a texture
Summary (oneliner)
make sure that a material op is placed before this op.
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Full Name
- Ops.Gl.ShaderEffects.ColorizeInstancedMeshes
- Core Op - Official cables op
- MIT
Documentation (markdown)
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Example patch id
Youtube ids (comma seperated)
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Example Patch ColorizeInstancedMeshes
INPUT PORTS
render (Trigger)
Trigger in
Amount (Number)
Blend amount
Multiply Color (Number:boolean )
Multiply current color by random colors
Lookup Texture (Object:texture)
Texture to use to generate random colors
OUTPUT PORTS
trigger (Trigger)
Trigger out