ColorizeInstancedMeshes Op
colorize instanced meshes by picking random color from a texture
Summary (oneliner)
make sure that a material op is placed before this op.
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
render (Trigger)
Trigger in
Amount (Number)
Blend amount
Multiply Color (boolean /Number)
Multiply current color by random colors
Lookup Texture (Object)
Texture to use to generate random colors
Outputs
trigger (Trigger)
Trigger out
Changelog
code cleanup - ports 2019-05-28 - andro |