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ColorizeInstancedMeshes Op

Ops.Gl.ShaderEffects.ColorizeInstancedMeshes


ColorizeInstancedMeshes
Collections:meshInstancing  

Op author: pandur

colorize instanced meshes by picking random color from a texture


summary (oneliner)

make sure that a material op is placed before this op.



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

render (Trigger)

Trigger in


Amount (Number)

Blend amount


Multiply Color (boolean /Number)

Multiply current color by random colors


Lookup Texture (Object)

Texture to use to generate random colors


Outputs

trigger (Trigger)

Trigger out


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ColorizeInstancedMeshes

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Patches using ColorizeInstancedMeshes

Changelog


code cleanup - ports
2019-05-28 - andro