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ColorizeInstancedMeshes
Ops.Gl.ShaderEffects.ColorizeInstancedMeshes
Collections:meshInstancing  
colorize instanced meshes by picking random color from a texture

summary (oneliner)

make sure that a material op is placed before this op.

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

Trigger in


Amount (Number)

Blend amount


Multiply Color (boolean /Number)

Multiply current color by random colors


Lookup Texture (Object)

Texture to use to generate random colors


Outputs

trigger (Trigger)

Trigger out


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ColorizeInstancedMeshes:


Credits


Changelog


code cleanup - ports
2019-05-28 - andro

Examples using ColorizeInstancedMeshes

Public Patches using ColorizeInstancedMeshes