AmmoCharacter Op
Control and move a character in a physics environment
Summary (oneliner)
this OP allows you to create a capsule shaped collision body that will move around a 3D space of an Ammo World scene driven by user input commands. This operator is designed to function in tandem with Ops.Physics.Ammo.AmmoCharacterFpsCamera and Ops.Physics.Ammo.AmmoWorld.
- Ops.Extension.AmmoPhysics.AmmoCharacter
- Extension Op - Visible to all users
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch cables room character controller example
INPUT PORTS
radius of the capsule collision mesh
1st person or 3rd person mode
heigh of capsule collision mesh
weight of capsule
name of this capsule to be used for collision checking
wake up this object
X axis rotation value (from AmmoCharacterFpsCamera for example)
Y axis ratation value (from AmmoCharacterFpsCamera for example)
Z axis rotation value (from AmmoCharacterFpsCamera for example)
Reset
reset location
speed at which this object will travel on user input booleans
Y axis velocity impulse, for a jump
OUTPUT PORTS
current X location of capsule
current Y location of capsule
current Z location of capsule
resize meshes underneath to dimensions of this object
Patches using AmmoCharacter
Changelog
created op | pandur - 2022-03-14 19:21 | |
Ops.User.pandur.AmmoCharacter renamed to Ops.Dev.AmmoCharacter | pandur - 2022-03-14 19:39 | |
Ops.Dev.AmmoCharacter renamed to Ops.Physics.Ammo.AmmoCharacter | pandur - 2022-05-31 17:18 | |
rename | Ops.Physics.Ammo.AmmoCharacter renamed to Ops.Extension.AmmoPhysics.AmmoCharacter | pandur - 2023-09-14 09:38 |