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AmmoCharacter Op

Ops.Physics.Ammo.AmmoCharacter


AmmoCharacter
Namespace: Ops.Physics.Ammo

Op author: pandur

Control and move a character in a physics environment


summary (oneliner)

this OP allows you to create a capsule shaped collision body that will move around a 3D space of an Ammo World scene driven by user input commands.
This operator is designed to function in tandem with Ops.Physics.Ammo.AmmoCharacterFpsCamera and Ops.Physics.Ammo.AmmoWorld.



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

Update (Trigger)

Radius (Number)

radius of the capsule collision mesh


View index (integer /Number)

1st person or 3rd person mode


Height (Number)

heigh of capsule collision mesh


Mass (Number)

weight of capsule


Name (String)

name of this capsule to be used for collision checking


Reset (Trigger)

reset location


Activate (Trigger)

wake up this object


Move X+ (boolean /Number)

Move X- (boolean /Number)

Move Y+ (boolean /Number)

Move Y- (boolean /Number)

Move Z+ (boolean /Number)

Move Z- (boolean /Number)

Dir X (Number)

X axis rotation value (from AmmoCharacterFpsCamera for example)


Dir Y (Number)

Y axis ratation value (from AmmoCharacterFpsCamera for example)


Dir Z (Number)

Z axis rotation value (from AmmoCharacterFpsCamera for example)


Speed (Number)

speed at which this object will travel on user input booleans


Add Velocity Y (Number)

Y axis velocity impulse, for a jump


Outputs

next (Trigger)

Position X (Number)

current X location of capsule


Position Y (Number)

current Y location of capsule


Position Z (Number)

current Z location of capsule


Transformed (Trigger)

resize meshes underneath to dimensions of this object


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cables room character controller example

Open Example In Editor


Patches using AmmoCharacter

Changelog


created op
2022-03-14 - pandur

Ops.User.pandur.AmmoCharacter renamed to Ops.Dev.AmmoCharacter
2022-03-14 - pandur

Ops.Dev.AmmoCharacter renamed to Ops.Physics.Ammo.AmmoCharacter
2022-05-31 - pandur