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AmmoCharacterFpsCamera Op

Ops.Physics.Ammo.AmmoCharacterFpsCamera


AmmoCharacterFpsCamera
Namespace: Ops.Physics.Ammo

Op author: pandur

First person camera to use with AmmoCharacter


summary (oneliner)

This specialized camera operator is used with an AmmoCharacter physics body and can transmit direction to the controlled character and affect how the character will move.

You must setup the character name to a matching AmmoCharacter physics body for the camera to correctly attach.

When using this camera with an AmmoDebugRenderer, be sure to place the debug operator under the camera view, to correctly match the writeframe and debug rendering with your scene graphics.



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

render (Trigger)

Enable pointer lock (boolean /Number)

hide and lock mouse cursor on the canvas


Height (Number)

height of camera placement on Character body


Character Name (String)

Character to attach camera to


Mouse Speed (Number)

mouse look speed


Active (boolean /Number)

activate camera view


Outputs

trigger (Trigger)

isLocked (Number)

has the mouse cursor been locked (Boolean)


Mouse Left (Trigger)

mouse left click


Mouse Right (Trigger)

mouse right click


Dir X (Number)

direction of camera on X axis


Dir Y (Number)

direction of camera on Y axis


Dir Z (Number)

direction of camera on Z axis


Rot X (Number)

rotation amount on X axis


Rot Y (Number)

rotation amount on Y axis


Caught a mistake or want to contribute to the documentation?

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cables room character controller example

Open Example In Editor


Patches using AmmoCharacterFpsCamera

Changelog


created op
2022-03-17 - pandur

Ops.User.pandur.AmmoCharacterCamera renamed to Ops.Dev.AmmoCharacterCamera
2022-03-17 - pandur

Ops.Dev.AmmoCharacterCamera renamed to Ops.Physics.Ammo.AmmoCharacterCamera
2022-05-31 - pandur

Ops.Physics.Ammo.AmmoCharacterCamera renamed to Ops.Physics.Ammo.AmmoCharacterFpsCamera
2022-06-07 - pandur