AmmoWorld Op

AmmoWorld

Simulate physical world


This is the first op in your physics scene setup. Put it down, connect and setup the parameters and then place all other Ammo Physics operators underneath.


Edit Documentation

Full Name
  • Ops.Extension.AmmoPhysics.AmmoWorld
Visibility
  •  Extension Op - Visible to all users
License
  • MIT
AuthorMaintained by TeamTest PatchesJavascript Libraries


 

INPUT PORTS


Update (Trigger)
Simulate (Number:boolean )

stop/start simulation

Auto Remove Inactive (Number:boolean )

Gravity

Gravity X (Number)

gravity pull on X direction

Gravity Y (Number)

gravity pull on Y direction

Gravity Z (Number)

gravity pull on Z direction

Activate All (Trigger)

activate all sleeping objects

Reset (Trigger)

reset the entire simulation

OUTPUT PORTS


next (Trigger)
Total Bodies (Number)

number of bodies inside physics world

debug points (Array)
Bodies Meta (Array)

array of objects in the scene

Collisions (Array)

array of all collisions in the scene


Patches using AmmoWorld

  • Examples
  • Public
  • My Patches

Changelog


created opuser avatarpandur - 2022-03-12 18:34
added lib: ammo.jsuser avatarpandur - 2022-03-12 18:40
added core lib: ammoworlduser avatarpandur - 2022-03-12 19:17
Ops.User.pandur.AmmoWorld renamed to Ops.Dev.AmmoWorlduser avatarpandur - 2022-03-12 21:33
added lib: ammo.wasm.jsuser avatarstephan - 2022-04-05 17:50
Ops.Dev.AmmoWorld renamed to Ops.Physics.Ammo.AmmoWorlduser avatarpandur - 2022-05-09 11:50
added collisions output arrayuser avatarstephan - 2022-09-23 13:44
featureoption to turn off automatic removal of bodies from inactive cables nodesuser avatarpandur - 2022-12-14 17:21
renameOps.Physics.Ammo.AmmoWorld renamed to Ops.Extension.AmmoPhysics.AmmoWorlduser avatarpandur - 2023-09-14 09:37