AmmoWorld Op
Namespace: Ops.Physics.Ammo
Op author: pandur
Test Patches: 1 Test
Uses library: ammo.js (Physics Library)
Simulate physical world
Summary (oneliner)
This is the first op in your physics scene setup. Put it down, connect and setup the parameters and then place all other Ammo Physics operators underneath.
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Update (Trigger)
Simulate (boolean /Number)
stop/start simulation
Auto Remove Inactive (boolean /Number)
Gravity
Gravity X (Number)
gravity pull on X direction
Gravity Y (Number)
gravity pull on Y direction
Gravity Z (Number)
gravity pull on Z direction
Activate All (Trigger)
activate all sleeping objects
Reset (Trigger)
reset the entire simulation
Outputs
next (Trigger)
Total Bodies (Number)
number of bodies inside physics world
debug points (Array)
Bodies Meta (Array)
array of objects in the scene
Collisions (Array)
array of all collisions in the scene
Changelog
created op 2022-03-12 - pandur | |
added lib: ammo.js 2022-03-12 - pandur | |
added core lib: ammoworld 2022-03-12 - pandur | |
Ops.User.pandur.AmmoWorld renamed to Ops.Dev.AmmoWorld 2022-03-12 - pandur | |
added lib: ammo.wasm.js 2022-04-05 - stephan | |
Ops.Dev.AmmoWorld renamed to Ops.Physics.Ammo.AmmoWorld 2022-05-09 - pandur | |
added collisions output array 2022-09-23 - stephan | |
feature | option to turn off automatic removal of bodies from inactive cables nodes 2022-12-14 - pandur |