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Current version: Ops.Gl.TextureEffects.Waveform_v3
Generates 4 different waveform textures. Sine, sawtooth,Triangle, Square.
summary (oneliner)
doc
issues
example patch id
youtube id
caniuse query
collections
Inputs
render (Trigger)
Trigger in
Blend Mode index (integer /Number)
Blending
Blend Mode (string /Number)
Blend mode to apply
Amount (Number)
Amount of blend to apply
Waveform index (integer /Number)
Waveform (string /Number)
Sine
, Squaretooth
,Triangle
, Square
Amplitude (Number)
Amplitude/Height of the wave
Frequency (Number)
Amount of repetitions on the screen
Line Width (Number)
Width of the line
Line Glow (Number)
Applies a glow/fade to the edge of the line
invert color (boolean /Number)
Inverts color
Solid fill (boolean /Number)
Fills one half of the waveform, enable invert color to flip it over
Offset X (Number)
Offset on the X axis
Offset Y (Number)
Offset on the Y axis
Rotate (Number)
Rotate the texture
r (Number)
Red color of the line
g (Number)
Green color of the line
b (Number)
Blue color of the line
Outputs
trigger (Trigger)
Trigger out