cables is under heavy development.
There might be one or another bug, please let us know about it!

There is a newer version of this op!

This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.TextureEffects.Waveform_v2

Generates 4 different waveform textures. Sine, sawtooth,Triangle, Square.

summary (oneliner)



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render (Trigger)

Trigger in

Blend Mode index (integer /Number)


Blend Mode (string /Number)

Blend mode to apply

Amount (Number)

Amount of blend to apply

Waveform index (integer /Number)

Waveform (string /Number)

Sine, Squaretooth,Triangle, Square

Amplitude (Number)

Amplitude/Height of the wave

Frequency (Number)

Amount of repetitions on the screen

Line Width (Number)

Width of the line

Line Glow (Number)

Applies a glow/fade to the edge of the line

invert color (boolean /Number)

Inverts color

Solid fill (boolean /Number)

Fills one half of the waveform, enable invert color to flip it over

Offset X (Number)

Offset on the X axis

Offset Y (Number)

Offset on the Y axis

Rotate (Number)

Rotate the texture

r (Number)

Red color of the line

g (Number)

Green color of the line

b (Number)

Blue color of the line


trigger (Trigger)

Trigger out

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Waveform example:


Examples using Waveform

Public Patches using Waveform