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HexagonNoise_v2 Op


Op author: andro

Test Patches: 1 Test

Creates a hexagonal noise texture


Render (Trigger)

Trigger the op


Blend Mode index (integer /Number)

pick a blend mode with an integer

Amount (Number)

amount of blending

Alpha Mask index (integer /Number)


Loop (boolean /Number)

loop noise so there's no jumps in color

RGB (boolean /Number)

Enable RGB noise

Minimum value (Number)

minimum value of every pixel

Maximum value (Number)

maximum value of every pixel

Scale (Number)

Scale noise

Orientation (boolean /Number)

flip orientation


X (Number)

Move on the x axis

Y (Number)

Move on the y axis

Z (Number)

Use to animate the noise

Seed (Number)

random seed number


Next (Trigger)

Trigger out

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Hexagon noise texture example

Create a tiled hexagonal noise texture.

Patches using HexagonNoise_v2

  • Examples
  • Public
  • My Patches


created op
2020-02-21 - andro
cloned op from Ops.Gl.TextureEffects.Noise.HexagonNoise
2022-04-27 - pandur
Ops.User.pandur.HexagonNoiseV2 renamed to Ops.Dev.HexagonNoiseV2
2022-04-27 - pandur
Ops.Dev.HexagonNoiseV2 renamed to Ops.Gl.TextureEffects.Noise.HexagonNoise_v2
2022-05-23 - pandur