HexagonNoise_v2 Op
Creates a hexagonal noise texture
Summary (oneliner)
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Render (Trigger)
Trigger the op
Blending
Blend Mode index (integer /Number)
pick a blend mode with an integer
Amount (Number)
amount of blending
Alpha Mask index (integer /Number)
Look
Loop (boolean /Number)
loop noise so there's no jumps in color
RGB (boolean /Number)
Enable RGB noise
Minimum value (Number)
minimum value of every pixel
Maximum value (Number)
maximum value of every pixel
Scale (Number)
Scale noise
Orientation (boolean /Number)
flip orientation
Position
X (Number)
Move on the x axis
Y (Number)
Move on the y axis
Z (Number)
Use to animate the noise
Seed (Number)
random seed number
Outputs
Next (Trigger)
Trigger out
Patches using HexagonNoise_v2
Changelog
created op 2020-02-21 - andro | |
cloned op from Ops.Gl.TextureEffects.Noise.HexagonNoise 2022-04-27 - pandur | |
Ops.User.pandur.HexagonNoiseV2 renamed to Ops.Dev.HexagonNoiseV2 2022-04-27 - pandur | |
Ops.Dev.HexagonNoiseV2 renamed to Ops.Gl.TextureEffects.Noise.HexagonNoise_v2 2022-05-23 - pandur |