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HexagonNoise_v2 Op

Ops.Gl.TextureEffects.Noise.HexagonNoise_v2


HexagonNoise

Op author: andro

Creates a hexagonal noise texture


summary (oneliner)



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

Render (Trigger)

Trigger the op


Blending

Blend Mode index (integer /Number)

pick a blend mode with an integer


Amount (Number)

amount of blending


Alpha Mask index (integer /Number)

Look

Loop (boolean /Number)

loop noise so there's no jumps in color


RGB (boolean /Number)

Enable RGB noise


Minimum value (Number)

minimum value of every pixel


Maximum value (Number)

maximum value of every pixel


Scale (Number)

Scale noise


Orientation (boolean /Number)

flip orientation


Position

X (Number)

Move on the x axis


Y (Number)

Move on the y axis


Z (Number)

Use to animate the noise


Seed (Number)

random seed number


Outputs

Next (Trigger)

Trigger out


Caught a mistake or want to contribute to the documentation?

Edit Documentationcancel save

Hexagon noise texture example

Create a tiled hexagonal noise texture.

Open Example In Editor


Patches using HexagonNoise_v2

Changelog


created op
2020-02-21 - andro

cloned op from Ops.Gl.TextureEffects.Noise.HexagonNoise
2022-04-27 - pandur

Ops.User.pandur.HexagonNoiseV2 renamed to Ops.Dev.HexagonNoiseV2
2022-04-27 - pandur

Ops.Dev.HexagonNoiseV2 renamed to Ops.Gl.TextureEffects.Noise.HexagonNoise_v2
2022-05-23 - pandur