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Render2Textures Op

Ops.Gl.Render2Textures


Render2Textures
Namespace: Ops.Gl

Op author: pandur

render to multiple textures at the same time


see Ops.Gl.ShaderEffects.Render2TexturesSlots to toggle which textures to render to



Known Issues

requires WebGL2

Inputs

Render (Trigger)
MSAA index (integer /Number)
MSAA (string /Number)
use viewport size (boolean /Number)
texture width (integer /Number)
texture height (integer /Number)
Filter index (integer /Number)
Filter (string /Number)
HDR (boolean /Number)
Depth (boolean /Number)
Clear (boolean /Number)

Outputs

Next (Trigger)
texture 0 (Object)
texture 1 (Object)
texture 2 (Object)
texture 3 (Object)
textureDepth (Object)
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.Render2Textures

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Patches using Render2Textures

Changelog


added webgl2 requirement
2019-02-08 - pandur

code cleanup - ports , onChange
2019-05-28 - andro