beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

Render2Textures Op

Ops.Gl.Render2Textures


Render2Textures
Namespace: Ops.Gl

Op author: pandur

Test Patches: 3 Tests

render to multiple textures at the same time


see Ops.Gl.ShaderEffects.Render2TexturesSlots to toggle which textures to render to



Known Issues

requires WebGL2

Inputs

Render (Trigger)
MSAA index (integer /Number)
use viewport size (boolean /Number)
Filter index (integer /Number)
HDR (boolean /Number)
Depth (boolean /Number)
Clear (boolean /Number)

Outputs

Next (Trigger)
texture 0 (Object)
texture 1 (Object)
texture 2 (Object)
texture 3 (Object)
textureDepth (Object)
Caught a mistake or want to contribute to the documentation?

Edit Documentation 

Render2Textures

Open Example In Editor

Patches using Render2Textures

Changelog


added webgl2 requirement
2019-02-08 - pandur
code cleanup - ports , onChange
2019-05-28 - andro