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Render2Textures Op

Ops.Gl.Render2Textures


Render2Textures
Namespace: Ops.Gl

Op author: pandur

render to multiple textures at the same time


summary (oneliner)

see Ops.Gl.ShaderEffects.Render2TexturesSlots to toggle which textures to render to



Known Issues

requires WebGL2

doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

Render (Trigger)

MSAA index (integer /Number)

MSAA (string /Number)

use viewport size (boolean /Number)

texture width (integer /Number)

texture height (integer /Number)

Filter index (integer /Number)

Filter (string /Number)

HDR (boolean /Number)

Depth (boolean /Number)

Clear (boolean /Number)

Outputs

Next (Trigger)

texture 0 (Object)

texture 1 (Object)

texture 2 (Object)

texture 3 (Object)

textureDepth (Object)

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.Render2Textures

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Patches using Render2Textures

Changelog


added webgl2 requirement
2019-02-08 - pandur

code cleanup - ports , onChange
2019-05-28 - andro