plays back one shot samples on trigger (useful for interaction sound)
summary (oneliner)
Use this op to play sounds on trigger. Useful for notifications, drum machines and general havoc.
doc
issues
youtube id
caniuse query
collections
Inputs
Audio Buffer (Object)
connect the output of an AudioBuffer op here
Play Sample (Trigger)
Trigger to play sample
Stop Playback (Trigger)
Time Controls
Start Time (Number)
where the sample should start (in ms)
Offset (Number)
offset the start (in ms)
Buffer Size (integer /Number)
Miscellaneous
Playback Rate (Number)
playback speed of the sample, when set to 0 no sound is heard
Detune (Number)
detune in cents, 1200 is one octave
Outputs
Audio Out (Object)
audio output
Is Playing (boolean Number)
indicates if a sample is currently playing or not
Changelog
created op
2021-01-11 - simod
Ops.User.cables.SamplePlayer renamed to Ops.Admin.SamplePlayer
2021-01-11 - simod
Ops.Admin.SamplePlayer renamed to Ops.WebAudio.SamplePlayer
2021-01-12 - cables
2021-01-11 - simod
Ops.User.cables.SamplePlayer renamed to Ops.Admin.SamplePlayer
2021-01-11 - simod
Ops.Admin.SamplePlayer renamed to Ops.WebAudio.SamplePlayer
2021-01-12 - cables