Cast a ray and detect colliding bodies
summary (oneliner)
This operator will report if there is a physics object at the specific location and will also output the name of the object from the string output port. With something like a Mouse Op you can use this for navigation or user interaction. Of course you are not limited to using mouse coordinates, but can get creative and use any other input method.
Make sure to normalize your input screen coordinates - so they are scaled to 0-1 .
doc
issues
example patch id
youtube ids (comma seperated)
caniuse query
collections
Inputs
Update (Trigger)
Ray Coordinates index (integer /Number)
Screen X (Number)
Normalize screencoordinates on X Axis (0-1)
Screen Y (Number)
Normalize screencoordinates on Y Axis (0-1)
Ray Points (Array)
Active (boolean /Number)
Change Cursor (boolean /Number)
Outputs
next (Trigger)
Has Hit (Number)
Boolean value reporting if there is an object at coordinates
Hit Body Name (String)
report name of object at coordinates
Hit X (Number)
Hit Y (Number)
Hit Z (Number)
Patches using AmmoRaycast
Changelog
created op 2022-03-13 - pandur | |
Ops.User.pandur.AmmoRaycast renamed to Ops.Dev.AmmoRaycast 2022-03-13 - pandur | |
Ops.Dev.AmmoRaycast renamed to Ops.Physics.Ammo.AmmoRaycast 2022-05-09 - pandur |