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RGBMath Op



Op author: pandur

apply simple mathematical functions on pixels color values

summary (oneliner)

This OP enables you to use precise values to modify the pixels in your texture.
For example adjusting texture values that are modifying your geometry or array values, or even your post processing compositions.



example patch id

youtube id

caniuse query


related ops


Render (Trigger)

Operation index (integer /Number)

c-x: subtraction x from color value, x-c: subtract color value from x value, c*x: multiply color value by x, x/c: divide x value by color value, c/x: divide color value by x value, c%x: modulo operation on color value by modulus x of which the remainder is the result for your selected color channel

R Active (boolean /Number)

G Active (boolean /Number)

B Active (boolean /Number)

A Active (boolean /Number)

r (Number)

g (Number)

b (Number)

a (Number)

Mask (Object)


trigger (Trigger)

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Mesh Instancer from Texture

Use a texture to position geometry instances in your scene.

Using HDR textures will alow for precise control.

Open Example In Editor

Patches using RGBMath


cloned op from Ops.Gl.TextureEffects.RgbMultiply
2021-05-14 - pandur

Ops.User.pandur.RGBMath renamed to Ops.Gl.TextureEffects.RGBMath
2021-05-14 - pandur