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PseudoLensFlares
Ops.Gl.TextureEffects.PseudoLensFlares
simulate lens flare effect

summary (oneliner)

This is a post-processing effect to simulate lense flares.

Lense flares happen when stray light reflects on some elements of a lens.
This stray light can create light streaks, "sunbursts" or reduction in contrast and saturation.

You can simulate this effect with this op.

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

trigger input


Ghosts (Number)

intensity of rays from the middle


Num Ghosts (integer / Number)

amount of rays


Dispersal (Number)

amount of rays in the middle & smear intensity


Halo (Number)

intensity of surrounding halo ring


Halo Width (Number)

width of surrounding halo ring


Color Lookup (Object)

color mask for color of light rays


Outputs

trigger (Trigger)

trigger output


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lens flares:


Credits


Examples using PseudoLensFlares

Public Patches using PseudoLensFlares