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PseudoLensFlares Op

Ops.Gl.TextureEffects.PseudoLensFlares


PseudoLensFlares

Op author: pandur

simulate lens flare effect


summary (oneliner)

This is a post-processing effect to simulate lense flares.

Lense flares happen when stray light reflects on some elements of a lens.
This stray light can create light streaks, "sunbursts" or reduction in contrast and saturation.

You can simulate this effect with this op.



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

render (Trigger)

trigger input


Ghosts (Number)

intensity of rays from the middle


Num Ghosts (integer /Number)

amount of rays


Dispersal (Number)

amount of rays in the middle & smear intensity


Halo (Number)

intensity of surrounding halo ring


Halo Width (Number)

width of surrounding halo ring


Color Lookup (Object)

color mask for color of light rays


Outputs

trigger (Trigger)

trigger output


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lens flares

Open Example In Editor


Patches using PseudoLensFlares