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LayerNoise_v2 Op

Ops.Gl.TextureEffects.Noise.LayerNoise_v2


LayerNoise

Op author: _LJ_

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.TextureEffects.Noise.LayerNoise_v3

Multilayer perlin noise variation


summary (oneliner)



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

render (Trigger)

trigger input


Blend Mode index (integer /Number)

Blending

Blend Mode (string /Number)

choose blend mode


Amount (Number)

blend amount


mode index (integer /Number)

mode (string /Number)

choose between 3 different noise modes: exponential, logarithmic, linear


RGBA (boolean /Number)

check to get multi colored noise


scale (Number)

scale of the noise texture


layers (integer /Number)

amount of noise layers


factor (Number)

luminance of the texture


exponent (Number)

noise exponent


scrollX (Number)

scroll noise in x direction


scrollY (Number)

scroll noise in y direction


scrollZ (Number)

noise animation


Tileable (boolean /Number)

check to get a symmetric, mandala-like noise


Outputs

trigger (Trigger)

trigger output


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LayerNoise

Open Example In Editor


Patches using LayerNoise_v2

Changelog


created op
2020-10-09 - _LJ_