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LensScratches_v2 Op

Ops.Gl.TextureEffects.LensScratches_v2


LensScratches

Op author: andro

Creates a procedural texture simulating scratches on a lens


summary (oneliner)

A big thank you to Tropical Trevor for allowing us to use the code.
Original shader : https://www.shadertoy.com/view/4syXRD



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

render (Trigger)

Trigger in


Blending

Blend Mode index (integer /Number)

Amount (Number)

Blending amount


Alpha Mask index (integer /Number)

Offset X (Number)

offset X


Offset Y (Number)

offset Y


Wavyness (Number)

adds curves to lines


scale (Number)

Scale of scracthes


Layers (integer /Number)

Iterations of layers to draw


AA iterations (Number)

1 is default (no AA) 4 is a good number. Can be expensive


Frequency (Number)

Frequency of lines


Frequency step size (Number)

Step size between frequency of lines


Outputs

trigger (Trigger)

Trigger out


Caught a mistake or want to contribute to the documentation?

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LensScratches example

Open Example In Editor


Patches using LensScratches_v2

Changelog


created op
2019-12-10 - andro

cloned op from Ops.Gl.TextureEffects.LensScratches
2022-05-05 - pandur

Ops.User.pandur.LensScratchesV2 renamed to Ops.Dev.LensScratchesV2
2022-05-05 - pandur

Ops.Dev.LensScratchesV2 renamed to Ops.Gl.TextureEffects.LensScratches_v2
2022-05-23 - pandur