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ClampTexture
Ops.Gl.TextureEffects.ClampTexture
Clamps a texture to min and max values - Also has remap modes

summary (oneliner)

Modes:
Clamp - Clamps a texture to the min and max values
Remap - Linear remapping to the min and max values
Remap smooth - Smoothstep remapping to the min and max values

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

Trigger the op


Blend Mode index (integer / Number)

Blending

Amount (Number)

Blending amount


Mode index (integer / Number)

Min (Number)

Min value


Max (Number)

Max value


Outputs

trigger (Trigger)

Trigger out


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ClampTexture example:

Clamps a texture between the min and max values.
Also has a linear remap mode and a smoothstep remap mode.



Credits


Changelog


created op
2020-01-20 - andro

Examples using ClampTexture

Public Patches using ClampTexture