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MeshInstancerFromTexture_v2 Op



Draw the same mesh multiple times on the GPU

summary (oneliner)




example patch id

youtube id

caniuse query


related ops


exe (Trigger)

Trigger In

Geometry (Object)

Num Instances (integer /Number)

Position Texture (Object)

Rotation Texture (Object)

Scale Texture (Object)

Color Texture (Object)

Color Texture Blendmode index (integer /Number)

Scale (Number)

Global scale for all instances, disabled if scale array is used

Multiply Pos X (Number)

Multiply Pos Y (Number)

Multiply Pos Z (Number)


Trigger Out (Trigger)

Trigger Out

Num (Number)

Total number of instances/shapes

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Mesh Instancer from Texture

Use a texture to position geometry instances in your scene.

Using HDR textures will alow for precise control.

Open Example In Editor

Youtube Video Tutorial

Patches using MeshInstancerFromTexture_v2


created op
2019-11-14 - cables

Ops.User.cables.MeshInstancer_v3 renamed to Ops.Gl.MeshInstancer_v3
2019-11-14 - cables

Ops.Gl.MeshInstancer_v3 renamed to Ops.Gl.MeshInstancer_v4
2020-07-23 - pandur

added core lib: cgl_shadermodifier
2020-07-23 - pandur

cloned op from Ops.Gl.MeshInstancer_v4
2021-03-01 - pandur

Ops.User.pandur.MeshInstancerFromTexture renamed to Ops.Gl.Meshes.MeshInstancerFromTexture
2021-03-01 - pandur

Ops.Gl.Meshes.MeshInstancerFromTexture renamed to Ops.Dev.Gl.Meshes.MeshInstancerFromTexture
2021-08-04 - pandur

cloned op from Ops.Dev.Gl.Meshes.MeshInstancerFromTexture
2021-11-02 - pandur

Ops.User.pandur.MeshInstancerFromTexture2 renamed to Ops.Dev.Gl.Meshes.MeshInstancerFromTexture_v2
2021-11-02 - pandur

Ops.Dev.Gl.Meshes.MeshInstancerFromTexture_v2 renamed to Ops.Gl.Meshes.MeshInstancerFromTexture_v2
2022-02-07 - pandur