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MeshInstancerFromTexture_v2 Op

Ops.Gl.Meshes.MeshInstancerFromTexture_v2


MeshInstancerFromTexture

Draw the same mesh multiple times on the GPU


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Inputs

exe (Trigger)

Trigger In

Geometry (Object)
Num Instances (integer /Number)
Position Texture (Object)
Rotation Texture (Object)
Scale Texture (Object)
Color Texture (Object)
TexCoord Texture (Object)
Color Texture Blendmode index (integer /Number)
Scale (Number)

Global scale for all instances, disabled if scale array is used

Multiply Pos X (Number)
Multiply Pos Y (Number)
Multiply Pos Z (Number)

Outputs

Trigger Out (Trigger)

Trigger Out

Num (Number)

Total number of instances/shapes

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Edit Documentation 

Mesh Instancer from Texture

Use a texture to position geometry instances in your scene.

Using HDR textures will alow for precise control.

Open Example In Editor

Youtube Video Tutorial

Patches using MeshInstancerFromTexture_v2

Changelog


created op
2019-11-14 - cables
Ops.User.cables.MeshInstancer_v3 renamed to Ops.Gl.MeshInstancer_v3
2019-11-14 - cables
Ops.Gl.MeshInstancer_v3 renamed to Ops.Gl.MeshInstancer_v4
2020-07-23 - pandur
added core lib: cgl_shadermodifier
2020-07-23 - pandur
cloned op from Ops.Gl.MeshInstancer_v4
2021-03-01 - pandur
Ops.User.pandur.MeshInstancerFromTexture renamed to Ops.Gl.Meshes.MeshInstancerFromTexture
2021-03-01 - pandur
Ops.Gl.Meshes.MeshInstancerFromTexture renamed to Ops.Dev.Gl.Meshes.MeshInstancerFromTexture
2021-08-04 - pandur
cloned op from Ops.Dev.Gl.Meshes.MeshInstancerFromTexture
2021-11-02 - pandur
Ops.User.pandur.MeshInstancerFromTexture2 renamed to Ops.Dev.Gl.Meshes.MeshInstancerFromTexture_v2
2021-11-02 - pandur
Ops.Dev.Gl.Meshes.MeshInstancerFromTexture_v2 renamed to Ops.Gl.Meshes.MeshInstancerFromTexture_v2
2022-02-07 - pandur