SurfaceScatterInstanced_v3 Op

SurfaceScatterInstanced

This op is deprecated!

It will not receive any updates

Scatter an object on the surface of a mesh with different distribution methods


Use various distribution methods to place many instances of a geometry along the surface of a mesh. The following distribution modes are available:

  • VERTEX - Will only add an instance to a vertex point
  • TRIANGLE CENTER - Adds an instance to the center of a triangle
  • TRIANGLE SIDE - Adds an instance to the sideof a triangle
  • RANDOM TRIANGLE POINT - Adds an instance to a random point inside a triangle

Full Name
  • Ops.Extension.Deprecated.SurfaceScatterInstanced_v3
Visibility
  •  Extension Op - Visible to all users
License
  • MIT
AuthorgithubMaintained by Team








No op example found on this server

Youtube Video Tutorial

INPUT PORTS


Render (Trigger)

Trigger in

draw (Number: boolean)

If enabled renders the instanced geometry

Num (Number: integer)

Amount of randomly placed instances

Geom Surface (Object)

The geometry to be used for the surface scatter

Geometry (Object)

The geometry to be instanced across the surface

Distribution index (Number: integer)
Selection index (Number: integer)

Distribution

Random Seed (Number)

Random seed for RANDOM selection

Size

Size min (Number)

Minimum size of instanced geometry

Size max (Number)

Maximum size of instanced geometry

Limit (Number: boolean)

Enable limit on amount of shapes

Limit Num (Number: integer)

The maximum amount of geometry to be instanced

Random Rotate (Number: boolean)

Randomly rotate the instanced geometry along the surface

OUTPUT PORTS


Positions (Array)

Array out of positional data from the instances


Patches using SurfaceScatterInstanced_v3

  • Examples
  • Public
  • My Patches

Changelog


created opuser avatarpandur - 2019-03-18 12:43
now works with non indexed geometriesuser avatarpandur - 2019-08-30 15:03
Ops.Gl.SurfaceScatterInstanced_v3 renamed to Ops.Deprecated.Gl.SurfaceScatterInstanced_v3user avatarpandur - 2020-07-30 09:28