SurfaceScatterInstanced_v3 Op
This op is deprecated!
It will not receive any updatesScatter an object on the surface of a mesh with different distribution methods
Summary (oneliner)
Use various distribution methods to place many instances of a geometry along the surface of a mesh. The following distribution modes are available:
- VERTEX - Will only add an instance to a vertex point
- TRIANGLE CENTER - Adds an instance to the center of a triangle
- TRIANGLE SIDE - Adds an instance to the sideof a triangle
- RANDOM TRIANGLE POINT - Adds an instance to a random point inside a triangle
- Ops.Extension.Deprecated.SurfaceScatterInstanced_v3
- Extension Op - Visible to all users
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
Trigger in
If enabled renders the instanced geometry
Amount of randomly placed instances
The geometry to be used for the surface scatter
The geometry to be instanced across the surface
Distribution
Random seed for RANDOM selection
Size
Minimum size of instanced geometry
Maximum size of instanced geometry
Enable limit on amount of shapes
The maximum amount of geometry to be instanced
Randomly rotate the instanced geometry along the surface
OUTPUT PORTS
Array out of positional data from the instances