CannonPhysicsCube_v2 Op
This op is deprecated!
It will not receive any updatesphysical body in form of a cube
Summary (oneliner)
To add a Physical Cube object to your scene, it must be contained within the World operator (Ops.Physics.World) .
- Ops.Extension.Deprecated.CannonPhysicsCube_v2
- Extension Op - Visible to all users
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch Physics Cube Example
INPUT PORTS
name of this physics cube object
Mass of object. Value of 0 will cause no gravity to be applied to the object
reset this object to original position/restart simulation for this object
OUTPUT PORTS
position of object in the world on the X axis (during simulation)
position of object in the world on the Y axis (during simulation)
position of object in the world on the Z axis (during simulation)
has a Cast Ray hit this object? for use with Cast Ray operator (Ops.Physics.CastRay)
trigger when collided with another object or the ground plane
Patches using CannonPhysicsCube_v2
Changelog
created op | pandur - 2020-06-29 13:44 | |
Ops.Exp.Gl.Physics.Body.PhysicsCube_v2 renamed to Ops.Physics.Body.PhysicsCube_v2 | pandur - 2020-07-30 09:16 | |
Ops.Physics.Body.PhysicsCube_v2 renamed to Ops.Physics.CannonBody.CannonPhysicsCube_v2 | pandur - 2022-06-07 09:15 | |
Ops.Physics.CannonBody.CannonPhysicsCube_v2 renamed to Ops.Physics.Cannon.Body.CannonPhysicsCube_v2 | pandur - 2022-06-07 09:19 | |
Ops.Physics.Cannon.Body.CannonPhysicsCube_v2 renamed to Ops.Physics.Cannon.CannonPhysicsCube_v2 | pandur - 2022-06-07 09:22 | |
Ops.Physics.Cannon.CannonPhysicsCube_v2 renamed to Ops.Deprecated.Physics.Cannon.CannonPhysicsCube_v2 | pandur - 2022-12-14 09:41 |