Bang Op

Bang

This op is deprecated!

It will not receive any updates

Outputs a number going from `1` to `0`, synced to the music (flash-effect)


Can be used e.g. to create a flash-effect on the first beat of a music track. Good combination with the op Ops.Audio.BPMTap, just connect bpm and the beat1 port of Ops.Audio.BPMTap to beat, connect exe and you are ready to go to bang. On a bang the out-value will be the same as startValue and to the end of the beat interpolate towards endValue. You can also use different easing-methods.


Full Name
  • Ops.Extension.Deprecated.Bang
Visibility
  •  Extension Op - Visible to all users
License
  • MIT
AuthorgithubMaintained by Team








No op example found on this server

INPUT PORTS


exe (Trigger)

Executes the op

beat (Trigger)

Typically connect this to the beat1 port of Ops.Audio.BPMTap. Every time a new beat comes in, the bang will start

startValue (Number)

The value where the animation starts when a beat comes in

endValue (Number)

The value where the animation stops, typically towards the end of a beat

bpm (Number)

The bpm (beats per minute) e.g. of an audio track. Used to calculate the length of the animation. Bigger value = faster, slower value = slower

easing index (Number:integer )

OUTPUT PORTS


bang (Number)

The output of the animation int the range [Start Value, End Value], connect this e.g. to a translate-operator


Patches using Bang

  • Examples
  • Public
  • My Patches

Changelog


Ops.Audio.Bang renamed to Ops.Deprecated.Audio.Banguser avatarpandur - 2020-07-30 09:25