Bang Op
This op is deprecated!
It will not receive any updatesOutputs a number going from `1` to `0`, synced to the music (flash-effect)
Summary (oneliner)
Can be used e.g. to create a flash
-effect on the first beat of a music track. Good combination with the op Ops.Audio.BPMTap, just connect bpm
and the beat1
port of Ops.Audio.BPMTap to beat
, connect exe
and you are ready to go to bang
. On a bang
the out-value will be the same as startValue
and to the end of the beat interpolate towards endValue
. You can also use different easing
-methods.
- Ops.Extension.Deprecated.Bang
- Extension Op - Visible to all users
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
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INPUT PORTS
Executes the op
Typically connect this to the beat1
port of Ops.Audio.BPMTap. Every time a new beat comes in, the bang will start
The value where the animation starts when a beat
comes in
The value where the animation stops, typically towards the end of a beat
The bpm (beats per minute) e.g. of an audio track. Used to calculate the length of the animation. Bigger value = faster, slower value = slower
OUTPUT PORTS
The output of the animation int the range [Start Value, End Value], connect this e.g. to a translate
-operator