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MeshInstancerFromTexture
Ops.Dev.Gl.Meshes.MeshInstancerFromTexture
Draw the same mesh multiple times on the GPU

summary (oneliner)

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Inputs

exe (Trigger)

Trigger In


Geometry (Object)

Num Instances (integer /Number)

Position Texture (Object)

Rotation Texture (Object)

Scale Texture (Object)

Color Texture (Object)

Color Texture Blendmode index (integer /Number)

Scale (Number)

Global scale for all instances, disabled if scale array is used


Outputs

Trigger Out (Trigger)

Trigger Out


Num (Number)

Total number of instances/shapes


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Credits


Changelog


created op
2019-11-14 - cables

Ops.User.cables.MeshInstancer_v3 renamed to Ops.Gl.MeshInstancer_v3
2019-11-14 - cables

Ops.Gl.MeshInstancer_v3 renamed to Ops.Gl.MeshInstancer_v4
2020-07-23 - pandur

added core lib: cgl_shadermodifier
2020-07-23 - pandur

cloned op from Ops.Gl.MeshInstancer_v4
2021-03-01 - pandur

Ops.User.pandur.MeshInstancerFromTexture renamed to Ops.Gl.Meshes.MeshInstancerFromTexture
2021-03-01 - pandur

Ops.Gl.Meshes.MeshInstancerFromTexture renamed to Ops.Dev.Gl.Meshes.MeshInstancerFromTexture
2021-08-04 - pandur

Examples using MeshInstancerFromTexture

Public Patches using MeshInstancerFromTexture