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RandomNumbersArray4
Ops.Array.RandomNumbersArray4

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Current version: Ops.Array.RandomNumbersArray4_v2

Generates a random array of numbers in 4-tuples

summary (oneliner)

Typically you would use this to create random positions – [x1, y1, z1, w1, x2, y2, z2, w2 …].
or colors: [r1, g1, b1, a1, r2, g2, b2, a2 …]

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Inputs

numValues (integer /Number)

The number of value quadruplets to generate


Value Range

Min (Number)

The minimum for the generated values


Max (Number)

The maximum for the generated values


random seed (Number)

When set to 0 the array will be different every time the patch is run, set to another value to have the same output every time


Last == First (boolean /Number)

Set to true to make the first and last number in the array the same, handy for loops


Integer (boolean /Number)

Check to make all values integers (whole numbers)


Outputs

values (Array)

Array out


Tuple Amount (Number)

Array length (Number)

total length of array


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Credits


Changelog


Ops.User.simod.RandomNumbersArray4 renamed to Ops.Array.RandomNumbersArray4
2019-11-13 - simod

Examples using RandomNumbersArray4

Public Patches using RandomNumbersArray4