ArraySpray Op

ArraySpray

Particle Spray simulation


Creates a kind of spray like effect which outputs 2 arrays for position and scale.


Full Name
  • Ops.Array.PointArray.ArraySpray
Visibility
  • Core Op - visible for everyone
License
  • MIT
AuthorgithubMaintained by Team


INPUT PORTS


exe (Trigger)

Trigger in

time (Number)

Timer to animate the cubes movement

num (Number)

Array length/amount of particles

Size X (Number)

Size of the particle on the x axis

Size Y (Number)

Size of the particle on the y axis

Size Z (Number)

Size of the particle on the z axis

movement x (Number)

The direction to move the spray in on the x axis

movement y (Number)

The direction to move the spray in on the y axis

movement z (Number)

The direction to move the spray in on the z axis

Center X (Number: boolean)
Center Y (Number: boolean)
Center Z (Number: boolean)
Reset (Trigger)

Reset state

lifetime (Number)

Amount of time before a particle dies out and is reborn

Lifetime Minimum (Number)

Minimum lifetime of particle

OUTPUT PORTS


Trigger Out (Trigger)

Trigger out

Positions (Array)

Positional array out

Lifetime (Array)

LifeTime array out


Changelog

Patches using ArraySpray

  • Examples
  • Public
  • My Patches