Particle Spray simulation
summary (oneliner)
Creates a kind of spray like effect which outputs 2 arrays for position and scale.
doc
issues
example patch id
youtube ids (comma seperated)
caniuse query
collections
Inputs
exe (Trigger)
Trigger in
time (Number)
Timer to animate the cubes movement
num (Number)
Array length/amount of particles
Size X (Number)
Size of the particle on the x axis
Size Y (Number)
Size of the particle on the y axis
Size Z (Number)
Size of the particle on the z axis
movement x (Number)
The direction to move the spray in on the x axis
movement y (Number)
The direction to move the spray in on the y axis
movement z (Number)
The direction to move the spray in on the z axis
Center X (boolean /Number)
Center Y (boolean /Number)
Center Z (boolean /Number)
Reset (Trigger)
Reset state
lifetime (Number)
Amount of time before a particle dies out and is reborn
Lifetime Minimum (Number)
Minimum lifetime of particle
Outputs
Trigger Out (Trigger)
Trigger out
Positions (Array)
Positional array out
Lifetime (Array)
LifeTime array out
Patches using ArraySpray
Changelog
created op 2019-09-25 - pandur | |
Ops.Admin.ArraySpray renamed to Ops.Gl.ArraySpray 2019-10-14 - pandur | |
Ops.Gl.ArraySpray renamed to Ops.Systens.ArraySpray 2019-10-15 - pandur | |
Ops.Systens.ArraySpray renamed to Ops.Systems.ArraySpray 2019-10-15 - pandur | |
Added output trigger 2019-10-22 - simod | |
fix bug with centering axis parameters 2022-02-08 - pandur |