AmmoEmitter Op
Emit Ammo physics bodies by triggering
Summary (oneliner)
The emitter operator will create a physics object with the specified parameters including velocity and direction. You can create more than one parameter and also remove and limit the number of objects that are created.
- Ops.Extension.AmmoPhysics.AmmoEmitter
- Extension Op - Visible to all users
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch Example: AmmoEmitter
INPUT PORTS
maximum number of bodies to create
radius of spherical emitted body
mass of emitted body
name for your emitted bodies
friction of emitted object surface
influence roll of emitted object after collision
influence velocity of object after collision (bounciness)
initial velocity on X axis
initial velocity on Y axis
initial velocity on Z axis
speed multiplier
trigger to emit a physics body
remove all bodies
activate (wake up) physics simulation for all bodies
if object is below 100 units, remove from array
OUTPUT PORTS
current count of emitted bodies
array of XYZ positions
array of quaternion rotations of each object