Create points by sampling texture
summary (oneliner)
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caniuse query
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Inputs
update (Trigger)
Num Points (integer /Number)
Seed (Number)
Seed value 0 will continuously randomize point position
Z Position index (integer /Number)
Z Multiply (Number)
texture (Object)
Outputs
trigger (Trigger)
Points (Array)
NumPoints (Number)
Changelog
created op
2019-06-16 - pandur
Ops.User.pandur.Texture2RandomPoints renamed to Ops.Gl.TextureToPoints
2019-06-16 - pandur
2019-06-16 - pandur
Ops.User.pandur.Texture2RandomPoints renamed to Ops.Gl.TextureToPoints
2019-06-16 - pandur