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Waveform_v3 Op



Waveform

Op author: andro

Test Patches: 1 Test

Generates 4 different waveform textures. Sine, sawtooth,Triangle, Square.




Inputs

render (Trigger)

Trigger in

Blending

Blend Mode index (integer /Number)

Use an integer to pick a blend mode

Amount (Number)

Amount of blend to apply

Alpha Mask index (integer /Number)
Waveform index (integer /Number)

Picks a waveform with an integer

Amplitude (Number)

Amplitude/Height of the wave

Frequency (Number)

Amount of repetitions on the screen

Line Width (Number)

Width of the line

Line Glow (Number)

Applies a glow/fade to the edge of the line

invert color (boolean /Number)

Inverts color

Solid fill (boolean /Number)

Fills one half of the waveform, enable invert color to flip it over

Offset X (Number)

Offset on the X axis

Offset Y (Number)

Offset on the Y axis

Rotate (Number)

Rotate the texture

r (Number)

Red color of the line

g (Number)

Green color of the line

b (Number)

Blue color of the line

Outputs

trigger (Trigger)

Trigger out


Caught a mistake or want to contribute to the documentation?

Edit Documentation 

Waveform_v2 example

Create a texture with a waveform.
Sine, square, ramp and triangle are available.


Patches using Waveform_v3

  • Examples
  • Public
  • My Patches

Changelog


created op
2020-03-06 - andro
cloned op from Ops.Gl.TextureEffects.Waveform_v2
2022-04-20 - pandur
Ops.User.pandur.WaveformV3 renamed to Ops.Dev.WaveformV3
2022-04-20 - pandur
Ops.Dev.WaveformV3 renamed to Ops.Gl.TextureEffects.Waveform_v3
2022-05-23 - pandur