Generate different texture waveforms. Sine, sawtooth and triangle.
summary (oneliner)
note square won't be visible unless pow is less than 1
doc
issues
example patch id
youtube id
caniuse query
collections
Inputs
render (Trigger)
Trigger in
Blending
Blend Mode index (integer /Number)
Integer selects blend mode
Alpha Mask index (integer /Number)
Amount (Number)
Amount of blend to apply
Waveform
Mode index (integer /Number)
Pick the gradient type with an integer
Frequency (Number)
Amount of repetitions
Pow factor (Number)
Alters the gradient effect. Square Wave requires values between 0.0 and 1.0
Offset (Number)
Offset on the X axis
Rotate (Number)
Rotate the texture
Color
r (Number)
red
g (Number)
green
b (Number)
blue
Outputs
trigger (Trigger)
Trigger out
Patches using WaveformGradient_v3
Changelog
created op
2020-03-06 - andro
cloned op from Ops.Gl.TextureEffects.WaveformGradient_v2
2022-04-25 - pandur
Ops.User.pandur.WaveformGradient2 renamed to Ops.Dev.WaveformGradientV2
2022-04-25 - pandur
Ops.Dev.WaveformGradientV2 renamed to Ops.Gl.TextureEffects.WaveformGradient_v3
2022-05-23 - pandur
2020-03-06 - andro
cloned op from Ops.Gl.TextureEffects.WaveformGradient_v2
2022-04-25 - pandur
Ops.User.pandur.WaveformGradient2 renamed to Ops.Dev.WaveformGradientV2
2022-04-25 - pandur
Ops.Dev.WaveformGradientV2 renamed to Ops.Gl.TextureEffects.WaveformGradient_v3
2022-05-23 - pandur