RandomNumberTexture Op
Set random numbers into an imagecompose
Summary (oneliner)
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Render (Trigger)
Blending
Blend Mode index (integer /Number)
index of blend mode in drop down
Alpha Mask index (integer /Number)
use alpha channel of Image Compose
Amount (Number)
opacity of effect
Seed (Number)
Min R (Number)
Max R (Number)
Min G (Number)
Max G (Number)
Min B (Number)
Max B (Number)
Min A (Number)
Max A (Number)
Multiply (Object)
multiply values by input texture
Outputs
Next (Trigger)
Patches using RandomNumberTexture
Changelog
cloned op from Ops.Gl.TextureEffects.Noise.Noise 2022-04-21 - pandur | |
Ops.User.pandur.NoiseV2 renamed to Ops.Dev.NoiseV2 2022-04-21 - pandur | |
Ops.Dev.NoiseV2 renamed to Ops.Gl.TextureEffects.Noise.Noise_v2 2022-05-23 - pandur | |
cloned op from Ops.Gl.TextureEffects.Noise.Noise_v2 2023-09-21 - pandur | |
rename | Ops.Patch.Pj_I1TG.RandomNumberTexture renamed to Ops.Gl.TextureEffects.RandomNumberTexture 2023-09-21 - pandur |