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RandomNumberTexture Op



RandomNumberTexture

Op author: pandur

Set random numbers into an imagecompose




Inputs

Render (Trigger)

Blending

Blend Mode index (integer /Number)

index of blend mode in drop down

Alpha Mask index (integer /Number)

use alpha channel of Image Compose

Amount (Number)

opacity of effect

Seed (Number)
Min R (Number)
Max R (Number)
Min G (Number)
Max G (Number)
Min B (Number)
Max B (Number)
Min A (Number)
Max A (Number)
Multiply (Object)

multiply values by input texture

Outputs

Next (Trigger)

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Patches using RandomNumberTexture

  • Examples
  • Public
  • My Patches

Changelog


cloned op from Ops.Gl.TextureEffects.Noise.Noise
2022-04-21 - pandur
Ops.User.pandur.NoiseV2 renamed to Ops.Dev.NoiseV2
2022-04-21 - pandur
Ops.Dev.NoiseV2 renamed to Ops.Gl.TextureEffects.Noise.Noise_v2
2022-05-23 - pandur
cloned op from Ops.Gl.TextureEffects.Noise.Noise_v2
2023-09-21 - pandur
renameOps.Patch.Pj_I1TG.RandomNumberTexture renamed to Ops.Gl.TextureEffects.RandomNumberTexture
2023-09-21 - pandur