RandomNumberTexture Op

RandomNumberTexture

Set random numbers into an imagecompose



Full Name
  • Ops.Gl.ImageCompose.RandomNumberTexture
Visibility
  • Core Op - visible for everyone
License
  • MIT
AuthorgithubMaintained by Team


INPUT PORTS


Render (Trigger)

Blending

Blend Mode index (Number: integer)

index of blend mode in drop down

Alpha Mask index (Number: integer) Off  On 

use alpha channel of Image Compose

Amount (Number)

opacity of effect

Seed (Number)
Min R (Number)
Max R (Number)
Min G (Number)
Max G (Number)
Min B (Number)
Max B (Number)
Min A (Number)
Max A (Number)
Multiply (Object:texture)

multiply values by input texture

OUTPUT PORTS


Next (Trigger)

Changelog

Patches using RandomNumberTexture

  • Examples
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  • My Patches