RandomNumberTexture Op
Set random numbers into an imagecompose
Summary (oneliner)
Full Name
- Ops.Gl.ImageCompose.RandomNumberTexture
- Core Op - visible for everyone
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch randomNumberTexture example
INPUT PORTS
Render (Trigger)
Blending
Blend Mode index (Number: integer)
index of blend mode in drop down
Alpha Mask index (Number: integer) Off On
use alpha channel of Image Compose
Amount (Number)
opacity of effect
Seed (Number)
Min R (Number)
Max R (Number)
Min G (Number)
Max G (Number)
Min B (Number)
Max B (Number)
Min A (Number)
Max A (Number)
Multiply (Object:texture)
multiply values by input texture
OUTPUT PORTS
Next (Trigger)