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PixelNoise_v3 Op

Ops.Gl.TextureEffects.Noise.PixelNoise_v3


PixelNoise
Collections:random  generator  

Op author: pandur

Pixelated noise


summary (oneliner)



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

Render (Trigger)

Trigger in


Blending

Blend Mode index (integer /Number)

Alpha Mask index (integer /Number)

Amount (Number)

Amount of blend mode to apply


Look

Loop (boolean /Number)

If enabled the values loop and don't jump from 0-1


RGB (boolean /Number)

Enable for rgb noise


Minimum value (Number)

Minimum value the noise can reach


Maximum value (Number)

Maximum value the noise can reach


Scaling

Num X (Number)

Number of cells on the x axis


Num Y (Number)

Number of cells on the y axis


Position

X (Number)

Offsets on the x axis


Y (Number)

Offsets on the y axis


Z (Number)

Use this to animate the noise


Seed (Number)

Centered (boolean /Number)

Outputs

Next (Trigger)

Trigger out


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pixelnoise

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Patches using PixelNoise_v3

Changelog


cloned op from Ops.Gl.TextureEffects.Noise.PixelNoise_v2
2022-04-21 - pandur

Ops.User.pandur.PixelNoiseV3 renamed to Ops.Dev.PixelNoiseV3
2022-04-21 - pandur

Ops.Dev.PixelNoiseV3 renamed to Ops.Gl.TextureEffects.Noise.PixelNoise_v3
2022-05-23 - pandur