Pixelated noise
summary (oneliner)
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issues
example patch id
youtube ids (comma seperated)
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collections
Inputs
Render (Trigger)
Trigger in
Blending
Blend Mode index (integer /Number)
Alpha Mask index (integer /Number)
Amount (Number)
Amount of blend mode to apply
Look
Loop (boolean /Number)
If enabled the values loop and don't jump from 0-1
RGB (boolean /Number)
Enable for rgb noise
Minimum value (Number)
Minimum value the noise can reach
Maximum value (Number)
Maximum value the noise can reach
Scaling
Num X (Number)
Number of cells on the x axis
Num Y (Number)
Number of cells on the y axis
Position
X (Number)
Offsets on the x axis
Y (Number)
Offsets on the y axis
Z (Number)
Use this to animate the noise
Seed (Number)
Centered (boolean /Number)
Outputs
Next (Trigger)
Trigger out
Patches using PixelNoise_v3
Changelog
cloned op from Ops.Gl.TextureEffects.Noise.PixelNoise_v2 2022-04-21 - pandur | |
Ops.User.pandur.PixelNoiseV3 renamed to Ops.Dev.PixelNoiseV3 2022-04-21 - pandur | |
Ops.Dev.PixelNoiseV3 renamed to Ops.Gl.TextureEffects.Noise.PixelNoise_v3 2022-05-23 - pandur |