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PixelNoise_v3 Op

Ops.Gl.TextureEffects.Noise.PixelNoise_v3


PixelNoise
Collections:random  generator  

Op author: pandur

Test Patches: 1 Test

Pixelated noise




Inputs

Render (Trigger)

Trigger in

Blending

Blend Mode index (integer /Number)
Alpha Mask index (integer /Number)
Amount (Number)

Amount of blend mode to apply

Look

Loop (boolean /Number)

If enabled the values loop and don't jump from 0-1

RGB (boolean /Number)

Enable for rgb noise

Minimum value (Number)

Minimum value the noise can reach

Maximum value (Number)

Maximum value the noise can reach

Scaling

Num X (Number)

Number of cells on the x axis

Num Y (Number)

Number of cells on the y axis

Position

X (Number)

Offsets on the x axis

Y (Number)

Offsets on the y axis

Z (Number)

Use this to animate the noise

Seed (Number)
Centered (boolean /Number)

Outputs

Next (Trigger)

Trigger out

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pixelnoise

Open Example In Editor

Patches using PixelNoise_v3

Changelog


cloned op from Ops.Gl.TextureEffects.Noise.PixelNoise_v2
2022-04-21 - pandur
Ops.User.pandur.PixelNoiseV3 renamed to Ops.Dev.PixelNoiseV3
2022-04-21 - pandur
Ops.Dev.PixelNoiseV3 renamed to Ops.Gl.TextureEffects.Noise.PixelNoise_v3
2022-05-23 - pandur