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PixelNoise_v2 Op

Ops.Gl.TextureEffects.Noise.PixelNoise_v2


PixelNoise
Collections:random  generator  

Op author: andro

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.TextureEffects.Noise.PixelNoise_v3

Pixelated noise


summary (oneliner)



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

Render (Trigger)

Trigger in


Blend Mode index (integer /Number)

Blending

Blend Mode (string /Number)

Blend mode to apply


Amount (Number)

Amount of blend mode to apply


Look

Loop (boolean /Number)

If enabled the values loop and don't jump from 0-1


RGB (boolean /Number)

Enable for rgb noise


Minimum value (Number)

Minimum value the noise can reach


Maximum value (Number)

Maximum value the noise can reach


Scaling

Num X (Number)

Number of cells on the x axis


Num Y (Number)

Number of cells on the y axis


Position

X (Number)

Offsets on the x axis


Y (Number)

Offsets on the y axis


Z (Number)

Use this to animate the noise


Seed (Number)

Centered (boolean /Number)

Outputs

Next (Trigger)

Trigger out


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pixelnoise

Open Example In Editor


Patches using PixelNoise_v2