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Pixelated noise

summary (oneliner)

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Inputs

Render (Trigger)

Trigger in


Blending

Blend Mode (string Number)

Blend mode to apply


Amount (Number)

Amount of blend mode to apply


Look

Loop (boolean Number)

If enabled the values loop and don't jump from 0-1


RGB (boolean Number)

Enable for rgb noise


Minimum value (Number)

Minimum value the noise can reach


Maximum value (Number)

Maximum value the noise can reach


Scaling

Num X (Number)

Number of cells on the x axis


Num Y (Number)

Number of cells on the y axis


Position

X (Number)

Offsets on the x axis


Y (Number)

Offsets on the y axis


Z (Number)

Use this to animate the noise


Seed (Number)

Outputs

Next (Trigger)

Trigger out


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PixelNoise2 example:

Creates pixelated noise



Credits


Examples using PixelNoise_v2

Public Patches using PixelNoise_v2