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Creates a hexagonal noise texture

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

Render (Trigger)

Trigger the op


Blend Mode index (integer / Number)

pick a blend mode with an integer


Blending

Blend Mode (string / Number)

Selected blend mode


Amount (Number)

amount of blending


Look

Loop (boolean / Number)

loop noise so there's no jumps in color


RGB (boolean / Number)

Enable RGB noise


Minimum value (Number)

minimum value of every pixel


Maximum value (Number)

maximum value of every pixel


Scale (Number)

Scale noise


Orientation (boolean / Number)

flip orientation


Position

X (Number)

Move on the x axis


Y (Number)

Move on the y axis


Z (Number)

Use to animate the noise


Seed (Number)

random seed number


Outputs

Next (Trigger)

Trigger out


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Hexagon noise texture example:

Create a tiled hexagonal noise texture.



Credits


Changelog


created op
2020-02-21 - andro

Examples using HexagonNoise

Public Patches using HexagonNoise