HexagonNoise_v2 Op

HexagonNoise

Creates a hexagonal noise



Full Name
  • Ops.Gl.ImageCompose.Noise.HexagonNoise_v2
Visibility
  • Core Op - visible for everyone
License
  • MIT
AuthorgithubMaintained by Team


Example Patch Hexagon noise texture example

Create a tiled hexagonal noise texture.

Open In Editor

INPUT PORTS


Render (Trigger)

Trigger the op

Blending

Blend Mode index (Number: integer)

pick a blend mode with an integer

Amount (Number)

amount of blending

Alpha Mask index (Number: integer)

Look

Loop (Number: boolean)

loop noise so there's no jumps in color

RGB (Number: boolean)

Enable RGB noise

Minimum value (Number)

minimum value of every pixel

Maximum value (Number)

maximum value of every pixel

Scale (Number)

Scale noise

Orientation (Number: boolean)

flip orientation

Position

X (Number)

Move on the x axis

Y (Number)

Move on the y axis

Z (Number)

Use to animate the noise

Seed (Number)

random seed number

OUTPUT PORTS


Next (Trigger)

Trigger out


Changelog

Patches using HexagonNoise_v2

  • Examples
  • Public
  • My Patches