There is a newer version of this op!
This version will not receive any updates. It is recommended to use a newer version.
Current version: Ops.Gl.TextureEffects.Noise.HexagonNoise_v2
Creates a hexagonal noise texture
summary (oneliner)
doc
issues
example patch id
youtube id
caniuse query
collections
Inputs
Render (Trigger)
Trigger the op
Blending
Blend Mode index (integer /Number)
pick a blend mode with an integer
Amount (Number)
amount of blending
Look
Loop (boolean /Number)
loop noise so there's no jumps in color
RGB (boolean /Number)
Enable RGB noise
Minimum value (Number)
minimum value of every pixel
Maximum value (Number)
maximum value of every pixel
Scale (Number)
Scale noise
Aspect (boolean /Number)
Orientation (boolean /Number)
flip orientation
Position
X (Number)
Move on the x axis
Y (Number)
Move on the y axis
Z (Number)
Use to animate the noise
Seed (Number)
random seed number
Outputs
Next (Trigger)
Trigger out
Patches using HexagonNoise
Changelog
created op
2020-02-21 - andro
2020-02-21 - andro