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CellularNoise_v2 Op

Ops.Gl.TextureEffects.Noise.CellularNoise_v2


CellularNoise
Collections:random  generator  

Op author: pandur

Uses GPU-Noise-Lib by Brian Sharpe
Test Patches: 1 Test

cellular noise

Inputs

render (Trigger)
Mask (Object)

Blending

Blend Mode index (integer /Number)
Alpha Mask index (integer /Number)
Amount (Number)
X (Number)
Y (Number)
Z (Number)
Scale (Number)
Harmonics index (integer /Number)
Tileable (boolean /Number)

Offset Map

Offset (Object)
Offset Multiply (Number)
Offset X index (integer /Number)
Offset Y index (integer /Number)
Offset Z index (integer /Number)

Outputs

trigger (Trigger)
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cellular noise example

Open Example In Editor

Patches using CellularNoise_v2

Changelog


added offset texture parameter
2022-01-31 - pandur
added harmonics parameter
2022-02-02 - pandur
cloned op from Ops.Gl.TextureEffects.Noise.CellularNoise
2022-04-21 - pandur
Ops.User.pandur.CellularNoiseV2 renamed to Ops.Dev.CellularNoiseV2
2022-04-21 - pandur
Ops.Dev.CellularNoiseV2 renamed to Ops.Gl.TextureEffects.Noise.CellularNoise_v2
2022-05-23 - pandur