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MultiDrawImage Op


Op author: pandur

draw multiple images at once

this saves some time instead of having many drawimages, especially on hires displays


render (Trigger)
Mask Invert (boolean /Number)

Image 1

Texture 1 (Object)
Blendmode 1 index (integer /Number)
Mask 1 (Object)
Mask Source 1 index (integer /Number)
Opacity 1 index (integer /Number)
Amount 1 (Number)

Image 2

Texture 2 (Object)
Blendmode 2 index (integer /Number)
Mask 2 (Object)
Mask Source 2 index (integer /Number)
Opacity 2 index (integer /Number)
Amount 2 (Number)

Image 3

Texture 3 (Object)
Blendmode 3 index (integer /Number)
Mask 3 (Object)
Mask Source 3 index (integer /Number)
Opacity 3 index (integer /Number)
Amount 3 (Number)

Image 4

Texture 4 (Object)
Blendmode 4 index (integer /Number)
Mask 4 (Object)
Mask Source 4 index (integer /Number)
Opacity 4 index (integer /Number)
Amount 4 (Number)

Image 5

Texture 5 (Object)
Blendmode 5 index (integer /Number)
Mask 5 (Object)
Mask Source 5 index (integer /Number)
Opacity 5 index (integer /Number)
Amount 5 (Number)

Image 6

Texture 6 (Object)
Blendmode 6 index (integer /Number)
Mask 6 (Object)
Mask Source 6 index (integer /Number)
Opacity 6 index (integer /Number)
Amount 6 (Number)

Image 7

Texture 7 (Object)
Blendmode 7 index (integer /Number)
Mask 7 (Object)
Mask Source 7 index (integer /Number)
Opacity 7 index (integer /Number)
Amount 7 (Number)

Image 8

Texture 8 (Object)
Blendmode 8 index (integer /Number)
Mask 8 (Object)
Mask Source 8 index (integer /Number)
Opacity 8 index (integer /Number)
Amount 8 (Number)


trigger (Trigger)

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Example MultiDrawImage

like using many Draw Image OPs but in a single convenient OP - allowing easier comping of your layers.

Patches using MultiDrawImage

  • Examples
  • Public
  • My Patches


cloned op from Ops.Gl.TextureEffects.Invert
2021-05-05 - pandur
Ops.User.pandur.MultiDrawImage renamed to Ops.Gl.TextureEffects.MultiDrawImage
2021-05-06 - pandur