draw multiple images at once
summary (oneliner)
this saves some time instead of having many drawimages, especially on hires displays
doc
issues
example patch id
youtube ids (comma seperated)
caniuse query
collections
Inputs
render (Trigger)
Mask Invert (boolean /Number)
Image 1
Texture 1 (Object)
Blendmode 1 index (integer /Number)
Mask 1 (Object)
Mask Source 1 index (integer /Number)
Opacity 1 index (integer /Number)
Amount 1 (Number)
Image 2
Texture 2 (Object)
Blendmode 2 index (integer /Number)
Mask 2 (Object)
Mask Source 2 index (integer /Number)
Opacity 2 index (integer /Number)
Amount 2 (Number)
Image 3
Texture 3 (Object)
Blendmode 3 index (integer /Number)
Mask 3 (Object)
Mask Source 3 index (integer /Number)
Opacity 3 index (integer /Number)
Amount 3 (Number)
Image 4
Texture 4 (Object)
Blendmode 4 index (integer /Number)
Mask 4 (Object)
Mask Source 4 index (integer /Number)
Opacity 4 index (integer /Number)
Amount 4 (Number)
Image 5
Texture 5 (Object)
Blendmode 5 index (integer /Number)
Mask 5 (Object)
Mask Source 5 index (integer /Number)
Opacity 5 index (integer /Number)
Amount 5 (Number)
Image 6
Texture 6 (Object)
Blendmode 6 index (integer /Number)
Mask 6 (Object)
Mask Source 6 index (integer /Number)
Opacity 6 index (integer /Number)
Amount 6 (Number)
Image 7
Texture 7 (Object)
Blendmode 7 index (integer /Number)
Mask 7 (Object)
Mask Source 7 index (integer /Number)
Opacity 7 index (integer /Number)
Amount 7 (Number)
Image 8
Texture 8 (Object)
Blendmode 8 index (integer /Number)
Mask 8 (Object)
Mask Source 8 index (integer /Number)
Opacity 8 index (integer /Number)
Amount 8 (Number)
Outputs
trigger (Trigger)
Patches using MultiDrawImage
Changelog
cloned op from Ops.Gl.TextureEffects.Invert 2021-05-05 - pandur | |
Ops.User.pandur.MultiDrawImage renamed to Ops.Gl.TextureEffects.MultiDrawImage 2021-05-06 - pandur |