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MultiDrawImage
Ops.Gl.TextureEffects.MultiDrawImage
draw multiple images at once

summary (oneliner)

this saves some time instead of having many drawimages, especially on hires displays

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

Mask Invert (boolean /Number)

Image 1

Texture 1 (Object)

Blendmode 1 index (integer /Number)

Image 1

Blendmode 1 (string /Number)

Mask 1 (Object)

Mask Source 1 index (integer /Number)

Image 1

Mask Source 1 (String)

Opacity 1 index (integer /Number)

Image 1

Opacity 1 (String)

Amount 1 (Number)

Image 2

Texture 2 (Object)

Blendmode 2 index (integer /Number)

Image 2

Blendmode 2 (string /Number)

Mask 2 (Object)

Mask Source 2 index (integer /Number)

Image 2

Mask Source 2 (String)

Opacity 2 index (integer /Number)

Image 2

Opacity 2 (String)

Amount 2 (Number)

Image 3

Texture 3 (Object)

Blendmode 3 index (integer /Number)

Image 3

Blendmode 3 (string /Number)

Mask 3 (Object)

Mask Source 3 index (integer /Number)

Image 3

Mask Source 3 (String)

Opacity 3 index (integer /Number)

Image 3

Opacity 3 (String)

Amount 3 (Number)

Image 4

Texture 4 (Object)

Blendmode 4 index (integer /Number)

Image 4

Blendmode 4 (string /Number)

Mask 4 (Object)

Mask Source 4 index (integer /Number)

Image 4

Mask Source 4 (String)

Opacity 4 index (integer /Number)

Image 4

Opacity 4 (String)

Amount 4 (Number)

Image 5

Texture 5 (Object)

Blendmode 5 index (integer /Number)

Image 5

Blendmode 5 (string /Number)

Mask 5 (Object)

Mask Source 5 index (integer /Number)

Image 5

Mask Source 5 (String)

Opacity 5 index (integer /Number)

Image 5

Opacity 5 (String)

Amount 5 (Number)

Image 6

Texture 6 (Object)

Blendmode 6 index (integer /Number)

Image 6

Blendmode 6 (string /Number)

Mask 6 (Object)

Mask Source 6 index (integer /Number)

Image 6

Mask Source 6 (String)

Opacity 6 index (integer /Number)

Image 6

Opacity 6 (String)

Amount 6 (Number)

Image 7

Texture 7 (Object)

Blendmode 7 index (integer /Number)

Image 7

Blendmode 7 (string /Number)

Mask 7 (Object)

Mask Source 7 index (integer /Number)

Image 7

Mask Source 7 (String)

Opacity 7 index (integer /Number)

Image 7

Opacity 7 (String)

Amount 7 (Number)

Image 8

Texture 8 (Object)

Blendmode 8 index (integer /Number)

Image 8

Blendmode 8 (string /Number)

Mask 8 (Object)

Mask Source 8 index (integer /Number)

Image 8

Mask Source 8 (String)

Opacity 8 index (integer /Number)

Image 8

Opacity 8 (String)

Amount 8 (Number)

Outputs

trigger (Trigger)

Caught a mistake or want to contribute to the documentation?

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Example MultiDrawImage:

like using many Draw Image OPs but in a single convenient OP - allowing easier comping of your layers.



Credits


Changelog


cloned op from Ops.Gl.TextureEffects.Invert
2021-05-05 - pandur

Ops.User.pandur.MultiDrawImage renamed to Ops.Gl.TextureEffects.MultiDrawImage
2021-05-06 - pandur

Examples using MultiDrawImage

Public Patches using MultiDrawImage