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LensScratches
Ops.Gl.TextureEffects.LensScratches
Creates a procedural texture simulating scratches on a lens

summary (oneliner)

A big thank you to Tropical Trevor for allowing us to use the code.
Original shader : https://www.shadertoy.com/view/4syXRD

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

Trigger in


Blending

Blend Mode (string /Number)

Blend mode


Amount (Number)

Blending amount


Offset X (Number)

offset X


Offset Y (Number)

offset Y


Wavyness (Number)

adds curves to lines


scale (Number)

Scale of scracthes


Layers (integer /Number)

Iterations of layers to draw


AA iterations (Number)

1 is default (no AA) 4 is a good number. Can be expensive


Frequency (Number)

Frequency of lines


Frequency step size (Number)

Step size between frequency of lines


Outputs

trigger (Trigger)

Trigger out


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LensScratches example:


Credits


Changelog


created op
2019-12-10 - andro

Examples using LensScratches

Public Patches using LensScratches