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GammaCorrection Op

Ops.Gl.TextureEffects.GammaCorrection


GammaCorrection

Op author: andro

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.TextureEffects.GammaCorrection_v2

Allows for Gamma correction of a texture


summary (oneliner)

Multiply texture occurs before the gamma correction is applied.
Default setting is 2.2



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Inputs

render (Trigger)

Blending

Blend Mode (string /Number)

Amount (Number)

Multiply texture (Number)

Multiplies value of texture before gamma correction


Gamma correction (Number)

Amount of gamma correction to apply


Outputs

trigger (Trigger)

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Gamma correction example

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Patches using GammaCorrection