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cables is under heavy development.
There might be one or another bug, please let us know about it!

post processing antialiasing


Post process anti aliasing

see wikipedia

shader code: https://github.com/mattdesl/glsl-fxaa



Inputs

render (Trigger)
span index (integer /Number)
reduceMin (Number)
reduceMul (Number)
use viewport size (boolean /Number)
width (integer /Number)
height (integer /Number)

Outputs

trigger (Trigger)
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fxaa / nearest filter test

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Patches using FXAA