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post processing antialiasing


summary (oneliner)

Post process anti aliasing

see wikipedia

shader code: https://github.com/mattdesl/glsl-fxaa



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

render (Trigger)

span index (integer /Number)

reduceMin (Number)

reduceMul (Number)

use viewport size (boolean /Number)

width (integer /Number)

height (integer /Number)

Outputs

trigger (Trigger)

Caught a mistake or want to contribute to the documentation?

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fxaa / nearest filter test

Open Example In Editor


Patches using FXAA