DepthTextureFocus_v2 Op
draws a gradient from white to black back to white over distance of the scene
Summary (oneliner)
To get results that align to the scene, make sure you use your scene's camera near- and farplane.
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
render (Trigger)
trigger input
Depth Texture (Object)
depth texture input
Focus Settings
Focus (Number)
focus distance (in world space)
Width (Number)
width of the focus (in world space)
Invert (boolean /Number)
invert the focus
Frustum
nearplane (Number)
near plane of the focus frustum
farplane (Number)
far plane of the focus frustum
Outputs
trigger (Trigger)
trigger output
Patches using DepthTextureFocus_v2
Changelog
created op 2020-11-04 - simod | |
Ops.User.simod.DepthTextureFocus_v2 renamed to Ops.Gl.TextureEffects.DepthTextureFocus_v2 2020-11-04 - simod |