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ColorMapRange Op

Ops.Gl.TextureEffects.ColorMapRange


ColorMapRange

Op author: pandur

Test Patches: 1 Test

Map the range of color number values to another




Inputs

render (Trigger)

Input Range

Old Min (Number)
Old Max (Number)

Output Range

New Min (Number)
New Max (Number)
R (boolean /Number)
G (boolean /Number)
B (boolean /Number)
A (boolean /Number)

Outputs

trigger (Trigger)
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Color Map Range

Color Map Range op allows you to remap pixel color values in textures from one range to another and to do so selectively per color channel, including Alpha. (RGBA).

Open Example In Editor

Patches using ColorMapRange

Changelog


cloned op from Ops.Gl.TextureEffects.BrightnessContrast
2022-05-09 - pandur
Ops.User.pandur.ColorMapRange renamed to Ops.Gl.TextureEffects.ColorMapRange
2022-05-09 - pandur
set shaderdefines on op load
2022-07-08 - stephan