simulating lens effect by shifting rgb channels
summary (oneliner)
doc
issues
example patch id
youtube id
caniuse query
collections
Inputs
render (Trigger)
Blending
Blend Mode index (integer /Number)
Amount (Number)
Pixel (Number)
Lens Distort (Number)
Smooth (boolean /Number)
Mask (Object)
Outputs
trigger (Trigger)
Patches using ChromaticAberration_v2
Changelog
added : Blend modes
2019-01-24 - andro
cloned op from Ops.Gl.TextureEffects.ChromaticAberration
2022-04-26 - pandur
Ops.User.pandur.ChromaticAberrationV2 renamed to Ops.Dev.ChromaticAberrationV2
2022-04-26 - pandur
Ops.Dev.ChromaticAberrationV2 renamed to Ops.Gl.TextureEffects.ChromaticAberration_v2
2022-05-23 - pandur
2019-01-24 - andro
cloned op from Ops.Gl.TextureEffects.ChromaticAberration
2022-04-26 - pandur
Ops.User.pandur.ChromaticAberrationV2 renamed to Ops.Dev.ChromaticAberrationV2
2022-04-26 - pandur
Ops.Dev.ChromaticAberrationV2 renamed to Ops.Gl.TextureEffects.ChromaticAberration_v2
2022-05-23 - pandur