VertexDisplacementMap_v5 Op
Displace the vertices of a mesh with the pixels brightness values from a texture
Summary (oneliner)
Full Name
- Ops.Gl.ShaderEffects.VertexDisplacementMap_v5
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
No op example found on this server
INPUT PORTS
Render (Trigger)
Extrude (Number)
Mode index (Number:
<i>integer</i>
) Norm Tang BiTang VertCol * + /Axis index (Number:
<i>integer</i>
) XYZ XY X Y ZCoordinates index (Number:
<i>integer</i>
) Tex Coords Mesh XY Mesh XZInput
Texture (Object:texture)
Channel index (Number:
<i>integer</i>
) Luminance R G B A RGBFlip index (Number:
<i>integer</i>
) None X Y XYRange index (Number:
<i>integer</i>
) 0-1 1-0 NormalizedOffset X (Number)
Offset Y (Number)
Scale (Number)
Calc Normals (Number:
<i>boolean</i>
)Normal Axis index (Number:
<i>integer</i>
) X Y ZColorize
Discard Zero Values (Number:
<i>boolean</i>
)colorize (Number:
<i>boolean</i>
)Colorize Min (Number)
Colorize Max (Number)
OUTPUT PORTS
trigger (Trigger)