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VertexDisplacementMap_v4 Op



VertexDisplacementMap

Op author: pandur

Test Patches: 1 Test

Displace the vertices of a mesh with the pixels brightness values from a texture




Inputs

Render (Trigger)
Extrude (Number)
Mode index (integer /Number)
Axis index (integer /Number)
Coordinates index (integer /Number)

Input

Texture (Object)
Channel index (integer /Number)
Flip index (integer /Number)
Range index (integer /Number)
Offset X (Number)
Offset Y (Number)
Scale (Number)
Calc Normals (boolean /Number)
Normal Axis index (integer /Number)

Colorize

Discard Zero Values (boolean /Number)
colorize (boolean /Number)
Colorize Min (Number)
Colorize Max (Number)

Outputs

trigger (Trigger)

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vertexdisplace v4 example


Youtube Video Tutorial

Patches using VertexDisplacementMap_v4

  • Examples (2)
  • Public
  • My Patches

Changelog


added core lib: cgl_shadermodifier
2020-09-05 - pandur
Ops.User.pandur.VertexDisplace4 renamed to Ops.Admin.VertexDisplacementMapNew
2020-09-14 - pandur
Ops.Admin.VertexDisplacementMapNew renamed to Ops.Gl.ShaderEffects.VertexDisplacementMap_v4
2021-02-17 - pandur