VertexDisplacementMap_v4 Op

VertexDisplacementMap

Displace the vertices of a mesh with the pixels brightness values from a texture



Edit Documentation

Full Name
  • Ops.Gl.ShaderEffects.VertexDisplacementMap_v4
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorTest Patches


 

Example Patch vertexdisplace v4 example

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Youtube Video Tutorial

INPUT PORTS


Render (Trigger)
Extrude (Number)
Mode index (Number:integer )
Axis index (Number:integer )
Coordinates index (Number:integer )

Input

Texture (Object:texture)
Channel index (Number:integer )
Flip index (Number:integer )
Range index (Number:integer )
Offset X (Number)
Offset Y (Number)
Scale (Number)
Calc Normals (Number:boolean )
Normal Axis index (Number:integer )

Colorize

Discard Zero Values (Number:boolean )
colorize (Number:boolean )
Colorize Min (Number)
Colorize Max (Number)

OUTPUT PORTS


trigger (Trigger)

Patches using VertexDisplacementMap_v4

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  • Public
  • My Patches

Changelog


added core lib: cgl_shadermodifieruser avatarpandur - 2020-09-05 09:23
Ops.User.pandur.VertexDisplace4 renamed to Ops.Admin.VertexDisplacementMapNewuser avatarpandur - 2020-09-14 15:06
Ops.Admin.VertexDisplacementMapNew renamed to Ops.Gl.ShaderEffects.VertexDisplacementMap_v4user avatarpandur - 2021-02-17 08:30