VertexDisplacementMap_v4 Op
Displace the vertices of a mesh with the pixels brightness values from a texture
Summary (oneliner)
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Render (Trigger)
Extrude (Number)
Mode index (integer /Number)
Axis index (integer /Number)
Coordinates index (integer /Number)
Input
Texture (Object)
Channel index (integer /Number)
Flip index (integer /Number)
Range index (integer /Number)
Offset X (Number)
Offset Y (Number)
Scale (Number)
Calc Normals (boolean /Number)
Normal Axis index (integer /Number)
Colorize
Discard Zero Values (boolean /Number)
colorize (boolean /Number)
Colorize Min (Number)
Colorize Max (Number)
Outputs
trigger (Trigger)
Patches using VertexDisplacementMap_v4
Changelog
added core lib: cgl_shadermodifier 2020-09-05 - pandur | |
Ops.User.pandur.VertexDisplace4 renamed to Ops.Admin.VertexDisplacementMapNew 2020-09-14 - pandur | |
Ops.Admin.VertexDisplacementMapNew renamed to Ops.Gl.ShaderEffects.VertexDisplacementMap_v4 2021-02-17 - pandur |