beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

VertexDisplacementMap_v4 Op

Ops.Gl.ShaderEffects.VertexDisplacementMap_v4


VertexDisplacementMap

Op author: pandur

Displace the vertices of a mesh with the pixels brightness values from a texture


summary (oneliner)



doc

issues

youtube id

caniuse query

collections

related ops

Inputs

Render (Trigger)

Extrude (Number)

Mode index (integer /Number)

Axis index (integer /Number)

Coordinates index (integer /Number)

Input

Texture (Object)

Channel index (integer /Number)

Flip index (integer /Number)

Range index (integer /Number)

Input

Offset X (Number)

Offset Y (Number)

Scale (Number)

Calc Normals (boolean /Number)

Discard Zero Values (boolean /Number)

Colorize

colorize (boolean /Number)

Colorize Min (Number)

Colorize Max (Number)

Outputs

trigger (Trigger)

Caught a mistake or want to contribute to the documentation?

Edit Documentationcancel save

vertexdisplace v4 example

Open Example In Editor


Youtube Video Tutorial

Changelog


added core lib: cgl_shadermodifier
2020-09-05 - pandur

Ops.User.pandur.VertexDisplace4 renamed to Ops.Admin.VertexDisplacementMapNew
2020-09-14 - pandur

Ops.Admin.VertexDisplacementMapNew renamed to Ops.Gl.ShaderEffects.VertexDisplacementMap_v4
2021-02-17 - pandur

Examples using VertexDisplacementMap_v4 ()

Public Patches using VertexDisplacementMap_v4 ()