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VertexDisplacementMap
Ops.Gl.ShaderEffects.VertexDisplacementMap_v3
Collections:vertexDeformers  

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.ShaderEffects.VertexDisplacementMap_v4

Displace the vertices of a mesh with the pixels brightness values from a texture

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

texture (Object)

mode index (integer /Number)

mode (string /Number)

extrude (Number)

flip (boolean /Number)

Calc Normals (boolean /Number)

Ignore Zero Values (boolean /Number)

invert (boolean /Number)

offset X (Number)

offset Y (Number)

Colorize

colorize (boolean /Number)

Colorize Min (Number)

Colorize Max (Number)

Outputs

trigger (Trigger)

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vertexdisplace v4 example:


video tutorial:

Credits


Changelog


Ops.User.pandur.VertexDisplacementMap3 renamed to Ops.Gl.ShaderEffects.VertexDisplacementMap_v3
2020-07-23 - pandur

added core lib: cgl_shadermodifier
2020-07-27 - pandur

Examples using VertexDisplacementMap_v3

Public Patches using VertexDisplacementMap_v3