There is a newer version of this op!
This version will not receive any updates. It is recommended to use a newer version.
Current version: Ops.Gl.ShaderEffects.VertexDisplacementMap_v4
Displace the vertices of a mesh with the pixels brightness values from a texture
summary (oneliner)
doc
issues
youtube id
caniuse query
collections
Inputs
render (Trigger)
texture (Object)
mode index (integer /Number)
mode (string /Number)
extrude (Number)
flip (boolean /Number)
Calc Normals (boolean /Number)
Ignore Zero Values (boolean /Number)
invert (boolean /Number)
offset X (Number)
offset Y (Number)
Colorize
colorize (boolean /Number)
Colorize Min (Number)
Colorize Max (Number)
Outputs
trigger (Trigger)
Changelog
Ops.User.pandur.VertexDisplacementMap3 renamed to Ops.Gl.ShaderEffects.VertexDisplacementMap_v3
2020-07-23 - pandur
added core lib: cgl_shadermodifier
2020-07-27 - pandur
2020-07-23 - pandur
added core lib: cgl_shadermodifier
2020-07-27 - pandur