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Current version: Ops.Gl.ShaderEffects.VertexDisplacementMap_v4
Displace the vertices of a mesh with the pixels brightness values from a texture
summary (oneliner)
doc
issues
youtube id
caniuse query
collections
Inputs
render (Trigger)
Trigger in
texture (Object)
Texture to use for displacement
mode index (integer /Number)
Different modes for displacement
mode (string /Number)
extrude (Number)
Amount of extrusion based upon texture
flip (boolean /Number)
Flip extrusion values
Ignore Zero Values (boolean /Number)
invert (boolean /Number)
offset X (Number)
Offset on the X axis for displacement
offset Y (Number)
Offset on the Y axis for displacement
Colorize
colorize (boolean /Number)
Colors the mesh with the displacement texture
Colorize Min (Number)
Colorize Max (Number)
Outputs
trigger (Trigger)
Trigger out
Changelog
created op
2020-03-27 - pandur
2020-03-27 - pandur