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VertexDisplacementMap
Ops.Gl.ShaderEffects.VertexDisplacementMap_v2
Collections:vertexDeformers  

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.ShaderEffects.VertexDisplacementMap_v4

Displace the vertices of a mesh with the pixels brightness values from a texture

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

Trigger in


texture (Object)

Texture to use for displacement


mode index (integer /Number)

Different modes for displacement


mode (string /Number)

extrude (Number)

Amount of extrusion based upon texture


flip (boolean /Number)

Flip extrusion values


Ignore Zero Values (boolean /Number)

invert (boolean /Number)

offset X (Number)

Offset on the X axis for displacement


offset Y (Number)

Offset on the Y axis for displacement


Colorize

colorize (boolean /Number)

Colors the mesh with the displacement texture


Colorize Min (Number)

Colorize Max (Number)

Outputs

trigger (Trigger)

Trigger out


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vertexdisplace v4 example:


video tutorial:

Credits


Changelog


created op
2020-03-27 - pandur

Examples using VertexDisplacementMap_v2

Public Patches using VertexDisplacementMap_v2