VertexDisplacementMap_v5 Op

VertexDisplacementMap

Displace the vertices of a mesh with the pixels brightness values from a texture



Full Name
  • Ops.Gl.ShaderEffects.VertexDisplacementMap_v5
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub








No op example found on this server

INPUT PORTS


Render (Trigger)
Extrude (Number)
Mode index (Number:

<i>integer</i>

)
 Norm  Tang  BiTang  VertCol  *  +  / 
Axis index (Number:

<i>integer</i>

)
 XYZ  XY  X  Y  Z 
Coordinates index (Number:

<i>integer</i>

)
 Tex Coords  Mesh XY  Mesh XZ 

Input

Texture (Object:texture)
Channel index (Number:

<i>integer</i>

)
 Luminance  R  G  B  A  RGB 
Flip index (Number:

<i>integer</i>

)
 None  X  Y  XY 
Range index (Number:

<i>integer</i>

)
 0-1  1-0  Normalized 
Offset X (Number)
Offset Y (Number)
Scale (Number)
Calc Normals (Number:

<i>boolean</i>

)

Normal Axis index (Number:

<i>integer</i>

)
 X  Y  Z 

Colorize

Discard Zero Values (Number:

<i>boolean</i>

)

colorize (Number:

<i>boolean</i>

)

Colorize Min (Number)
Colorize Max (Number)

OUTPUT PORTS


trigger (Trigger)

Patches using VertexDisplacementMap_v5

  • Examples
  • Public
  • My Patches

Changelog


added core lib: cgl_shadermodifieruser avatarpandur - 2020-09-05 09:23
Ops.User.pandur.VertexDisplace4 renamed to Ops.Admin.VertexDisplacementMapNewuser avatarpandur - 2020-09-14 15:06
Ops.Admin.VertexDisplacementMapNew renamed to Ops.Gl.ShaderEffects.VertexDisplacementMap_v4user avatarpandur - 2021-02-17 08:30